Research

Elin Björling

Spring 2019

Human-robotic interaction DRG team

Note: Enrollment in this research group is at capacity for Spring 2019

Adolescents are subject to high levels of stress in their lives, resulting from school, relationships, and family life. Not surprisingly, school stress is most commonly reported as the biggest source of stress for teens. Therefore, accurately measuring and intervening to reduce teen stress is imperative to support this vulnerable population.

Social robots are being used to help other populations, such as the elderly and young children. However, there is very little research on either the experience of stress in teens, or the interactions between teens and robots. This presents a unique research opportunity in the field of human-robot interaction (HRI).

For more information, see our blog at www.blogs.uw.edu/EMAR.

The team is led by Elin Björling (Human-Centered Design and Engineering), and Wendy Xu (Computer Science and Engineering).


Spring 2019

Virtual relaxation environment for teens

Note: Enrollment in this research group is at capacity for Spring 2019

Adolescents are subject to high levels of stress in their lives, resulting from school, relationships, and family life. Not surprisingly, school stress is most commonly reported as the biggest source of stress for teens. Therefore, accurately measuring and intervening to reduce teen stress is imperative to support this vulnerable population.

Social robots are being used to help other populations, such as the elderly and young children. However, there is very little research on either the experience of stress in teens, or the interactions between teens and robots. This presents a unique research opportunity in the field of human-robot interaction (HRI).

The team is led by Elin Björling (Human-Centered Design and Engineering) and Jennifer Sonney (Department of Family and Child Nursing).

During this DRG we will be collaborating with the Seattle Public Libraries teen meet-ups to conduct design sessions and begin playtesting the VR environment. 

 


Dr. Björling's Research Group archive