Exploring the Use of Wearables in College Athletics
Note: This Research Group is at enrollment capacity for Autumn 2017
Led by HCDE PhD student Sam Kolovson
How can wearable technology (Catapult Sports, Zephyr, Fitbit, Whoop, etc.) be used to improve athletic performance? Prevent injuries? What challenges do wearables and related technologies pose to college athletics?
In this research group, HCDE students will work alongside “subject matter experts”, UW student-athletes who have experience with competitive athletics. We will learn and practice qualitative research methods (for example, interviewing, interpretive analysis, and value-sensitive design) to better understand the opportunities and challenges related to the use of wearable technologies within competitive athletics. Wearable technology, in this context, we define as any type of sensor worn on an athlete’s body—e.g. a watch, chest strap, sensor built into a shoe, or a screen worn on an athlete's shirt.
This course can be taken for 2 credits (~2 hours of classroom meeting time + 4 hours of additional work each week). Meeting time TBD.
Sean Munson's Directed Research Group archive:
- Technology Design & Development for Healthier Eating
- Youth Mental Health: a Family-Oriented Approach
- Epiphany moments: Understanding catalysts for health behavior change
- Supporting Designers of Behavior Change Technologies
- Crowd and Friend-sourced Support for Behavior Change
- Patient-Provider Sharing of Consumer Lifelogs
- Wins and false starts: Why and how do people stop self-tracking?
- Technology Support for Health & Wellness
- Designing and Evaluating Tools for Presenting Diversity Online
- The Internet and the 2012 Election
- Social Applications to Support Health & Wellness