Events

2019 UX Speaker Series

In winter quarter, the Department of Human Centered Design & Engineering hosts a 10-week seminar series on User Experience (UX), where we welcome industry experts to speak about current issues and research in the field.

2019 UX SPEAKER SERIES
Fridays, winter quarter
11:30 a.m.–12:20 p.m.
Paccar Hall, room 192

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An age-old tension in design: maximize simplicity or offer customizable control. Using Google Clips as a case study, this talk will explore the balance of control and simplicity in the age of designing for AI.

About the speaker
Gabe Clapper is a Senior UX Designer at Google. He works on a team that explores the intersection of AI and UX in the near future of tech product development.

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Creating great UX for web and mobile is a worthy challenge. But what about creating products that exist in the world beyond web and mobile?
Can designers build upon today's widely used platforms like web and mobile while extending beyond these into a frontier of UX design for Physical and Digital products?

About the speaker
Ryan Moore is a User Experience Designer building consumer and commercial product ecosystems. As an inventor, UX designer, and industrial designer for the past 10+ years, his focus extends beyond web and mobile. Today Ryan is working on UX design for medical grade products.

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This session will explore the complexity of implementing game-based learning pedagogies in classroom environments. Delivering research on current tools and techniques being used in classrooms in North America, the session will discuss the best practices to help engage students, support teachers and explore strategies with software to help with this transition.

About the speaker
Andy Cargile is a seasoned UX leader in both hardware and software products with a relentless passion for the user experience. For over 30 years, he has practiced user-centered design in startups, consultancies, large corporations, and higher education. He creates products that solve meaningful needs and that make a difference. Most recently, Andy has been leading an innovation effort in game-based learning at SMART. He holds a BS and MS from Stanford and an MDes from the Institute of Design at IIT.

This lecture is canceled due to weather.

How do you design for a future that is quickly growing all around you? In a world powered by emerging technologies like connected devices, machine learning, and natural language processing, we need to design customer experiences with little or no precedent. Having a hand in this innovation, Amazon has a mission to focus on its customers and create product experiences that are truly useful and delightful in this new world. But how do we invent for a future that doesn’t exist yet? How do we make sure we’re on the right track? In this talk, Janet Galore will share how Amazon sets a vision for the future, and how it builds a path to get us there.

About the speaker
Janet directs Amazon’s Concept Lab in the Retail Experience Design group at Amazon and has with the company for just over five years. In her previous ten years at Microsoft, she directed and prototyped future customer experiences for Microsoft Research. Her earlier career was spent designing, directing, and animating at a variety of entertainment startups, after doing graduate studies in pure mathematics. Outside of work, Janet is a multidisciplinary artist and filmmaker, and is on the 4Culture Public Art Advisory Committee, as well as the Board of Directors at Arts Corps.

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Is there a role for the User Experience Researcher in the rapidly changing world of technology and product design? With the rise of data science and agile methodology, the prevalence of robust design patterns and libraries, and the easy access to research tools that can empower anyone to be a user advocate, why should the role of UX Research continue to exist? This talk will review some examples that illustrate the multiple challenges that face the UX Research discipline, and propose a series of approaches that counter the challenges to ensure its continued success.

About the speaker
Stephen Giff is a native of London but has lived in Seattle since 2001 (with a brief spell…3 years... in Copenhagen). He received a Bachelors Degree in Psychology from Birkbeck College, University of London, and a Masters in HF/HCI from UCL. Since that time, Stephen has worked on a variety of technology - from the web, eLearning, ERP, developer tools, to advertising and hardware. He is passionate about the UX Research discipline and thinking about how it needs to evolve to meet the ever-changing challenges of the tech industry. He loves seeing the world through the eyes of customers, and partnering with design/business/engineering to turn the insights uncovered into meaningful solutions. Stephen is currently a UX Research Manager at Google where he is focused on the Google Cloud Platform.

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Instead of “move fast and break things,” it’s time to slow down and ask the right questions of our tech products.

After years creating products that engage the user and keep them coming back for more, the tech + design community is realizing that the consequences of delight at scale aren’t so enchanting after all. Fake news, smartphone addiction and dirty tricks with data have demonstrated that delightful products don’t have inherently good outcomes.

But the impact of technology doesn’t have to come as a surprise. We can build more trustworthy and transparent products by surfacing their outcomes during the design process—both the ones you want to happen, and the ones you want to avoid.

About the speaker
Sheryl Cababa is an Executive Creative Director at Artefact and has 20 years of experience in product design and consultancy. With one foot planted in design research and strategy, and another in interaction design, Sheryl has the unique ability to see both the forest as well as the trees. She has also helped other designers spark their creativity by leading workshops in sketching, interaction design, and design research methods. She has delivered presentations and workshops at conferences including Better World by Design, Seattle Interactive Conference, and IxDA.

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Talk details coming soon.

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Talk details coming soon.

Save to calendar »

Talk details coming soon.