Events

XR Day

Illustration of someone wearing a headset and adjusting something with their fingers

The University of Washington's Department of Human Centered Design & Engineering presents:

XR Day

Exploring the future of XR design and technology

Sponsored by STMicroelectronics

Tuesday, March 3, 2020
8:30 a.m. – 5:30 p.m.
UW Husky Union Building
Tickets on sale January 6, 2020

Featuring: 

  • Keynote presentations from XR industry leaders and top academics
  • Demos of cutting edge equipment and new applications
  • Break-out sessions to spark new ideas among practitioners and academics in the XR space
  • Networking with industry professionals, graduate students, and academic researchers
  • Continuing education opportunities

Now seeking:

About: 

The development of extended reality hardware, devices, interactions, and apps is advancing at a rapid pace. The XR revolution spans augmented, virtual, and mixed realities (AR, VR, MR). Past all the hype, what are the capabilities now and in the future? What are the hurdles to broader adoption? How do we understand the user needs and applications to design for a better future? What are the career and research opportunities? 

Join the UW Department of Human Centered Design & Engineering and presenting sponsor STMicroelectronics for an interactive day exploring the long-term potential in XR design and technologies. We invite industry professionals, academics, alumni, and UW graduate students to come together for cross-disciplinary conversations, thought leadership, collaboration, and to learn together.

Join us and help shape the future of XR.

Presenters:

Vinay headshotVinay Narayan

Vice President, Platform Strategy & Developer Community, HTC Vive

Vinay Narayan serves as Vice President of Platform Strategy and Developer Community, overseeing the company’s platform approach to ensure VIVE is providing the best value to both consumer and commercial partners. In his role, he also manages and grows strategic relationships to bring best in class products and solutions to the market. Additionally, he leads efforts to create and foster a community of developer partners who are passionate about XR and strives to create a path of profitability for the entire industry.

He is actively involved in the development and expansion of the XR ecosystem as both a frequent speaker and sounding board for the community. He is a Board Member and Adviser to a host of emerging technology companies, associations, and institutions. He is currently the VRARA Chapter President for Seattle, Mentor for Techstars, Adviser for Commotion Incubator, and serving Board of Advisors for Washington Technology Industry Association.

Chelsea headshotChelsea Klukas

Product Design Manager, Oculus

Chelsea Klukas is a product design manager at Oculus / Facebook AR/VR leading the design team defining the future of work and productivity including training and collaboration.

Klukas is also a founder of MakeFashion and Lumen Couture, wearable technology startups that brings high tech and high fashion to the runway. Her “Lumen Couture” projector hat, a hat that includes real-time projection mapping and visual inputs to display video on a dress, has gained international attention as the first of its kind. Prior to Facebook, Klukas was a UX design manager at Amazon focused on social consumer innovation products including Amazon Spark and Echo Look. Before Amazon she was the creative director of BeauCoo, a social shopping startup that used technology to helped women find clothes that fit.

Walterio headshotDr. Walterio Mayol

Professor, University of Bristol

Professor Walterio Mayol-Cuevas is member of the Computer Science Department of the University of Bristol, UK and Principal Research Scientist at Amazon, Seattle, US. His Ph.D. from the University of Oxford developed some of the earliest wearable computing systems with cameras and jointly with collaborators at Oxford and Bristol, some of the earliest examples of 6D visual SLAM in real time and its application to Robotics and Augmented Reality. Most recent work includes novel concepts of human-robot interaction, Computer Vision methods for scene understanding and algorithms for novel visual sensors and machine learning applications to asses skill visually. General co-chair for BMVC2013 and General Chair for IEEE Int Symposium on Mixed and Augmented Reality (ISMAR2016).

Evie headshotDr. Evie Powell

Virtual Reality Engineer, Proprio Vision & President/CEO, Verge of Brilliance, LLC

Dr. Evie Powell is a games researcher and developer specializing in immersive interactions and prototype design. She is the lead UI developer at Proprio Vision, a surgical imaging company fusing human and computer vision into a powerful new system for surgical performance and training. Previously she founded Verge of Brilliance LLC, an independent experimental games studio in Seattle, and worked at Microsoft on natural user interfaces and the Kinect technology at Xbox.

With a unique career bridging gaming and healthcare, Dr. Powell integrates game design and UX design to create meaningful experiences that help people learn, play, and work differently. At Proprio her focus is on anticipating how surgeons think and designing a suite of tools to empower them to think and perform optimally. Dr. Powell graduated from The University of North Carolina at Charlotte with her Ph.D in Computer Science. Her research centered on socially pervasive game experiences and context aware gaming using mobile technologies. 

headshotStefan Alexander

VP Engineering, North

Stefan Alexander is North’s Vice President of Advanced R&D. Notably, Stefan was the first to work on North’s nascent smart glasses project in 2014. Since then, he has led a team in the development of Focals, overcoming countless obstacles to bring the device from prototype to consumer-ready product. Today, Stefan is one of North’s most visionary team members, paving the way for the future of the smart glasses category. Prior to joining the team at North, Stefan led the creation of state-of-the-art display prototypes at IGNIS Innovation. Stefan’s proclivity for research follows him outside of work as well. He is a published boardgame designer, and experiments with coffee brewing and roasting techniques.

Bernard KressBernard Kress

Partner Optical Architect at Microsoft / Hololens

Dr. Bernard Kress has made over the past two decades significant scientific contributions as an engineer, researcher, associate professor, consultant, instructor, and author. He has been instrumental in developing numerous optical sub-systems for consumer electronics and industrial products, generating IP, teaching and transferring technological solutions to industry. Application sectors include laser materials processing, optical anti-counterfeiting, biotech sensors, optical telecom devices, optical data storage, optical computing, optical motion sensors, digital image projection, displays, depth map sensors, and more recently head-up and head mounted displays (smart glasses, AR and VR). His is specifically involved in the field of micro-optics, wafer scale optics, holography and nanophotonics. Dr. Kress has published numerous books and book chapters on micro-optics and has more than 32 patents granted worldwide. He is an SPIE fellow and currently serves on the board of directors for SPIE.


Get involved:

Call for sponsors to host hands-on XR demos

Demo your AR/VR/MR headsets, devices, apps, or other interactions at the event for 150+ enthusiastic industry professionals, graduate students, researchers, and academics.

Register as a demo sponsor 

Primary demo times will be over lunch, snack breaks, and final reception. 

Sponsorship includes: table, power, ~10x10 space, four passes to the event, and logo placement on event materials.

Call for breakout session topics

Deadline for Proposals: January 15

Submit a proposal here

Are you interested in leading a breakout session that dives into a specific XR topic at the event? We encourage you to submit a proposal! 

Sessions can take on many formats and may include leading a focused discussion, working session, a talk or series of talks, panels, skill honing workshops, teaching a tool, case studies, design sessions, design challenge, and other ideas welcome. Interactive and discussion-rich breakout sessions are encouraged. Screens and projectors available in each room. Session lengths will include 1-hour slots and 90-minute slots, with an additional option for a shared, split 40-45 minute session, paired with another complementary focused session.
 

About STMicroelectronics, presenting sponsor

ST logoSTMicroelectronics is a semiconductor leader delivering Life.Augmented with intelligent and energy-efficient solutions that power the electronics at the heart of everyday life. ST’s products are enabling smarter driving and smarter factories, cities and homes, along with the next generation of mobile and Internet of Things devices. Learn more at www.st.com.

 

Questions? Contact HCDE's Communications Manager Leah Pistorius at lepisto@uw.edu