The following research group descriptions are archived because they are no longer offered, the faculty member is on sabbatical, or the group is taking a break. Please contact the faculty member or an advisor to learn more about these groups.
- Co-Designing Patient-Facing Digital Health Intervention for People Living with HIV in Jamaica
- Human Centered Design for Space Missions
- Understanding the digital health landscape for older adults
- Human-Centered Gaming
- Privacy and Information Sharing in Global Health: A Scoping Review of Emerging Practices and Ethical Considerations
- Designing a business “for good”
- The Final Frontier: Human-Centered Space Technologies
- Hackademia: Learning CNC Machining to Resist the Robot Takeover
- Human-Centered Design and Entrepreneurship
- Safer conception with mHealth
- Qualitative research methods for low-resource environments
- Design as Futurism (aka Science Fiction Book Club)
- Hackademia: CAD and 3D printing extravaganza
- Design for Digital Inclusion
- Collecting and Visualizing Difficult to Access Data
- Digital Games Research Group
- Hackademia Spring Code Jam
- Understanding Health in Diverse Communities: The Role of Cooking, Food Choices, and Traditional Recipes
- Designing Technologies for Resource-Constrained Environments
- Socio-cultural Aspects of Maker and Hacker Cultures
- Socio-cultural Aspects of Maker and Hacker Cultures, Part 2
Co-Designing Patient-Facing Digital Health Intervention for People Living with HIV in Jamaica
This will be a hands on DRG to co-design and co-create the monitoring plan for a digital health intervention for people living with HIV in Jamaica to be launched in Summer 2022. Over the last 6 months, our team has gathered requirements through co-design workshops with care organizations and by conducting a landscape scan. For this DRG, we’ll select 6 master’s level students to help with wireframing and prototyping, along with planning how we will monitor and evaluate the intervention pilot this summer. Students will likely plan and lead some co-design sessions with expert providers and advocacy organizations during this winter DRG.
This will be a fun, fast-paced DRG and we are seeking students who are excited about designing and building real-world health intervention, with students emerging with portfolio worthy work. Here’s an overview of the project. To apply, please complete this short application by 1 Jan and we will notify all participants on 2 Jan.
Directed Research Group format:
- Meeting either Wednesdays 11-1pm or Thursdays 12pm-2pm (date to be decided by our Jamaican collaborators)
- 1-2 credits
- This DRG will be entirely remote given our collaborators in Jamaica.
- Composition: we’ll split into two squads: a design squad and an evaluation squad who will collaborate with each other on a weekly basis. The idea with this squad model is to not only root our designs in best-practices, but to outline as we design how we will monitor success of the intervention.
- 4 masters-level students for the Design squad who will be producing wire-frames and high-fidelity prototypes
- We will split the squad into two pairs: one for patient-facing tool and the other for provider-facing tool, though there will be collaboration between designers
- 4 masters-level students for the Design squad who will be producing wire-frames and high-fidelity prototypes
- 2 masters-level students for Monitoring & Evaluation squad:
- Conducting reflective evaluation of the co-design processes led by the design squad
- Work with Project Manager to create a Monitoring and Evaluation Toolkit that includes operational plans and tools for how we will monitor and evaluate the pilot (i.e. refine study procedures, develop data collection tools, design monitoring dashboards, etc.).
- We’d ideally like to engage with students students:
- who have completed 517 and 518
- Who have some design and/or usability study experience
- Domain expertise (e.g. HIV care or global health) is not required but would be beneficial
- To apply, please complete this short application by 1 Jan and we will notify all participants on 2 Jan.
Benefits to DRG Participants:
- Portfolio-worthy projects working closely to co-design with Jamaican HIV care experts
- Participating in co-design and planning of a digital health intervention that we plan to launch Summer 2022
- Opportunity to move from wireframes to prototype in a short period of time
- Opportunity to engage with Design and Evaluation long-term with possibility for Spring 2022 DRG
- University of Washington HCDE, Advisor Dr. Beth Kolko and 3rd year PhD student Beth Dunbar
- University of Washington Digital Initiatives Group at ITECH, including software developers
- Caribbean Training & Education Center for Health
- Jamaican experts in HIV care
Human Centered Design for Space Missions
The space technology industry is driven primarily by engineering innovations, but as the industry matures, there is a growing need for human-centered solutions to support long-term missions. This research group is a collaboration between HCDE and Blue Origin to ask questions such as, what is the human-centered design & research process/toolkit for human-space activity? How can this be integrated into the early-stage technology concepting processes used by NASA and industry partners?
During this Spring DRG, we will work on two research areas:
Understanding HCD and mission design activities. We will interview industry experts and map the complex human systems that define mission design activities.
How might we apply human-centered design to artifacts for human usage in deep space and extraterrestrial contexts? We will engage in research through design practices and ask how might we design objects, environments, systems, technology, & services for contexts that we don’t have high-fidelity analog access to?
Understanding the digital health landscape for older adults
Led by Shengzhi Wang and Beth Kolko
For more information, contact Shengzhi or Beth at the email above.
In this 2 credit DRG, we will focus on understanding the potential for wearable technologies and digital health data for older adults, particularly in the context of their communities and social networks.
There has been significant growth in the number and sophistication of wearable technology with health-focused features in recent years. An increasing amount of insight can be gained from data collected by these devices to support continued healthy living. However, the adoption rate among older adults has remained much lower than that of younger adults, despite potential benefits to personal health and daily lives.
We will explore different aspects of this topic through analyzing research papers, with a focus on seniors’ social networks, technology education for older adults, and patterns of technology use among older adults. Some potential questions for this DRG include: How do older adults view technology as a component of their lives? What are the roles of weak and strong social networks in older adults’ lives? What are older adults’ data sharing and privacy patterns? What barriers to health technology adoption may exist for older adults? By the end of the quarter, our goal will be to define promising research opportunities in this area, including potential design interventions.
Led by Prof. Julie Kientz, Prof. Beth Kolko
Games and gaming drive technological innovation, new social formations, and comprise a solid chunk of the economy. We spend quite a bit of time in HCDE talking about collaboration in work contexts, and we also do work around social software. But in recent years the department hasn’t had a lot of research or teaching focused on gaming. This research group is an effort to jump-start the conversation of what a research agenda on human-centered gaming might look like. We will play some games, we’ll talk about gaming communities and challenges and opportunities within them, we’ll discuss translational work between academic and industry in the gaming space. Students will also have the opportunity to interview practitioners in the gaming industry.
We’ll work together as a research group to further define the scope of our work together this quarter. The outcome of this DRG will be a shareable definition of a research / teaching agenda for Human-Centered Gaming.
Requirements: open to HCDE students at undergrad, MS, or PhD level. No previous gaming experience or equipment required, although you will be expected to play games.
Privacy and Information Sharing in Global Health: A Scoping Review of Emerging Practices and Ethical Considerations
With the spread of digital technologies that facilitate the generation and sharing of health information, new data policies, practices and expectations are emerging among patients, Ministries of Health, non-governmental organizations, tech companies, and global health funders. These emergent practices have national and cross-border implications, for both direct patient care and health research. These practices can also be considered particularly acute for marginalized and vulnerable populations, which is the primary focus of this DRG.
Using a multi-stage scoping review, this directed research group aims to formally document the existing policies and best practices of information sharing, data trusts, and secondary health data relative to research and data science initiatives. We will focus our efforts on three types of literature: (1) select organizations and their policies, (2) select national-level policies, and (3) empirical studies, occurring primarily, but not exclusively, in low- and middle-income settings. This review will also inform later qualitative research into attitudes surrounding data sharing by practitioners in this field. Ultimately, we aim to develop interventions that can guide global health stakeholders in protecting patient data while meeting broad healthcare needs.
In this DRG, we will read and code relevant literature. Each week, students will be assigned papers to review and we will extract information from these papers by applying codes. In the weekly meetings, we will discuss the papers and the codes. We are looking for students with experience or interest in health data, data privacy, scoping reviews as a method, and understanding how marginalized or vulnerable populations can be disproportionately affected by technology policies. If warranted, students will have an opportunity to collaborate on future projects in this research area.
This DRG will be led by HCDE PhD students Beth Dunbar and Akeiylah DeWitt, with guidance from Professor Beth Kolko. This DRG is open to both undergraduate and graduate students. If interested, please complete this survey by March 23th, including a brief statement of your interests, skills, and availability to attend meetings. We will review the applications and notify you of your status shortly after. If you have questions, please contact Beth Dunbar via email at firstname.lastname@example.org.
Designing a business “for good”
Design programs are often critiqued because students who graduate from these programs don’t understand enough about business and how to effectively advocate for design within organizations.
We’ve had decades of experience talking about product and service design, and how to make products and processes that work for people and communities. And yet, there seem to be continuing obstacles to positively impactful tech making it into the world. This often comes back to business models and how companies structure themselves, which conventional wisdom says are immutable. Not true!
As part of an expanded conversation about ethical technology and the social impacts of technological artifacts, more attention is now being paid to how companies themselves are built, which entrepreneurs get funded, and how technology comes to be integrated into everyday life. This can include everything from privacy considerations in data generation and collection to expectations of planned obsolescence to what problems are worth solving in the first place.
This research group will embark on a journey to document examples of companies and investors trying to push forward new models of building not just products, but companies and organizations. We’re going to read popular press and academic articles and build an annotated bibliography together of intentional experiments and unintended positive examples of the world changing. We’ll look at companies around the world in tech, energy, transportation and other sectors. We’ll discuss how human centered design plays a role in the patterns we are seeing — or how it could play a bigger role!
Meeting times: Wednesdays, 1–2:15 p.m.
Instructor: Professor Beth Kolko
So it looks like humans are headed to Mars. And staying a while. If we want to have viable settlements on Mars, we will need more than science and technology. We’ll need all the other things that make up human society — art, music, food, play. Even Star Trek had Shakespeare. Today, most of the time, attention and money spent on figuring out space exploration is focused on ensuring people don’t blow up — a laudable goal. Let’s assume those problems are taken care of at some point. What comes next? This will be the first quarter of an ongoing exploration of this topic. We’ll read articles from HCI-related fields about human-centered space design, we’ll read some science fiction for inspiration, and our goal by the end of the quarter will be to generate a list and description of potential research projects on the topic of Human Centered Design for Space Exploration.
The group is open to undergraduates, MS and PhD students. To register, contact email@example.com with a one-paragraph explanation of why you want to join this group.
We hear more and more that people are afraid robots are going to take their jobs - and they are right! - but that doesn't mean anyone has to really get left behind.
This group will work with the founder of a machining company, Danielle Applestone, and Professor Kolko to explore how to make it easier for non-technical people to learn how to design, build, and run robots, even without formal education.
Over two quarters, we will do the work and the research to create a scalable, deployable program that makes it possible for non-technical people to gain proficiency and familiarity with robots that manufacture parts for everything from electronics, to prosthetic hands, to jewelry.
No 3D printers this time. We'll be working with CNC (computer numerical control) machines. No specific technical skills are required. If you can put together Ikea furniture, you've got the necessary tool set for the group.
The group will be coordinated by faculty member Kolko, and we'll be working with Danielle who is CEO of Bantam Tools. The goal is to create a program that can be deployed eventually to hundreds of libraries, community centers, and makerspaces, where anyone from any background can gain access to manufacturing robots and learn how to use them. This is a great opportunity to gain hands on experience learning tools, to create educational materials to help others learn tools, and to conduct ongoing research on technical skill acquisition in non-formal educational settings.
This DRG is planned over two quarters. We will first build a familiarity with desktop CNC machines through a set of three most basic projects: one for electronics, one for simple engraving, and one for basic 2.5 dimension objects.
The first goal with immersion into these three projects is to reflect on this process and determine where the biggest sources of friction are in the learning and doing process and devise a method for removing these sources of friction with a training plan. Is there friction in downloading the software? Gathering materials? Fear of the machines?
The second goal is to figure out the optimal organization for group training and create a playbook. What background information do people need to know? What size group is best for getting to know these machines? How many facilitators do you need per group member?
By the end of the first quarter, we'll have drafted a playbook and training plan.
In the second quarter, we'll test out the training plan and playbook with a small group of people from the community and refine based on what we learn.
We'll be working with folks in several geographies to deploy what we develop, so this is a great opportunity to see your work get broad dissemination.
2 Credit Directed Research Group
Design thinking has made its way to business schools, startup culture and conferences (Lean Startup), and even life coaching (http://web.stanford.edu/class/me104b/cgi-bin/). In this research group, we'll explore how an HCDE background can be leveraged for startup success.
We'll be doing some reading, listening to some visitors from the startup community, and doing some interviewing of startup founders to learn more about their background and approach to problem-solving. The goal of this group is to help articulate the habits of mind integral to HCDE that are directly relevant to building a startup.
The group will meet Wednesdays from 8:30-9:30 a.m.
To apply, contact Professor Kolko at firstname.lastname@example.org with a short email describing your interest in the topic.
About this group: A few years ago, I started a medical device company called Shift Labs. Our company went through Y Combinator in 2015, and our flagship product was just named one of the 12 most important healthcare innovations of 2016 by Popular Science.
In the past several years, I've been continually delighted by the ways HCDE has provided a valuable framework for startup growth, and I'm leading this DRG to provide an opportunity for students to better understand connections between HCDE curriculum and research and what it means to build an organization, a product, a customer base, a revenue model, and all the other components that go into growing a sustainable startup.
*iHub_, the first of its kind in Kenya, has spurred a revolution in the African technology products and services space by giving the local tech community support needed to bring ideas to life. Our mission is to catalyze the Nairobi tech community’s growth and we do this through surfacing information, connecting people, and supporting start-ups.In addition to the facility itself, *iHub_ leverages on its initiatives to provide value-added services to the tech community:iHub Research focuses on technology and its uses in East Africa. We facilitate local research capacity building and conduct local qualitative and quantitative research in East Africa, by East Africans. By bringing information on technology and its uses to the technology community, we enable entrepreneurs and developers to make better decisions on what to build and how to build it.iHub UX Lab focuses on the use of Human Centered Design methods to develop solutions for African challenges. We facilitate the development of a User Experience Design culture by enabling the community embrace user experience research and design approaches in the development of products and services. We help the community put the user first at the center of their approach. This means that more products are relevant, contextualized, and meet the needs of people they target.
What are the observable social and economic impacts of public access to ICT?
What is the magnitude of these impacts and how can we measure them?
What is the relationship between costs and benefits of providing public access to ICT?
Students with gaming experience, design experience, and mobile development experience are all encouraged to join the group. In addition, we welcome students interested in international and/or community development.
StarBus: SMS based vehicle tracking targeting public transportation in Kyrgyzstan. R. Anderson, A. Poon, C. Lustig, W. Brunette, G. Borriello, B. Kolko. Building a Transportation Information System using only GPS and Basic SMS Infrastructure, ICTD 2009.
Multilearn: Multi-input device educational games for elementary education in India. C. Tseng, S. Garg, H. Underwood, L. Findlater, R. Anderson, J. Pal. Examining emergent dominance patterns in multiple input based educational systems, IDID 2010.
Midwives' ultrasound. Developed an interface for antenatal ultrasound for use by rural midwives in Uganda. W. Brunette, W. Gerard, M. Hicks, A. Hope, M. Ishimitsu, P. Prasad, R. Anderson, G. Borriello, B., Kolko, R. Nathan. Portable Antenatal Ultrasound Platform for Village Midwives, ACM DEV 2010.
Milkbank: Developed low-cost milk banking for HIV positive mothers. R. Chaudhri, D. Vlachos, J. Kaza, J. Palludan, N. Bilbao, T. Martin, G. Borriello, B. Kolko, K. Israel-Ballard. 2011. A system for safe flash-heat pasteurization of human breast milk, NSDR 2011.
Low-power Sensors and Smartphones for Tracking Water Collection in Rural Ethiopia. R. Chaudhri, R. Sodt, K. Lieberg, J. Chilton, G. Borriello, J. Cook, Y. Masuda. IEEE Pervasive Computing (special issue on Pervasive Information and Communication Technologies for Development – ICT4D), Vol. 11, No. 3, July-September 2012.
Digitizing Paper Forms with Mobile Imaging Technologies. N. Dell, N. Breit, T. Chaluco, J. Crawford, G. Borriello. ACM 2nd Annual Symposium on Computing for Development (DEV), Atlanta, Georgia, March 2012.