Events

HCDE Research Showcase and UnConference

The HCDE Research Showcase + UnConference was canceled for February 12 due to inclement weather. Details about the rescheduled event are below.

HCDE Research Showcase + UnConference

Friday, March 1
4–7 p.m.
University of Washington HUB 145

SAVE TO YOUR CALENDAR

 

The Human Centered Design & Engineering Research Showcase + Unconference highlights the outstanding research activity that happens in HCDE and encourages meaningful research discussions.

The Research Showcase portion of the event is an open house poster exhibit featuring HCDE’s research activities of the last year, including the work of Directed Research Groups, research associated with faculty labs, student independent studies, and the research of HCDE graduate students (outside of capstone projects). 

About the Research Showcase UnConference:

The Unconference portion of the event will feature breakout sessions where attendees propose discussion topics and participants sign up for discussion groups that interest them. All participants are welcome to propose an UnConference session; there will be a sign up onsite at the event.

The sessions convened will range from the formal to the informal, including:

  • From a pre-prepared talk reflecting years of research and practice, to a spur of the moment ‘new idea’ that would be fun to discuss with a group
  • From the demonstration of a working tool, to the whiteboarding of something completely new
  • More details on how to prepare for an UnConference »

AGENDA

  • 4 – 7 p.m. HCDE Research Poster Showcase (open house style), HUB 250
  • 5:45 – 6:45 p.m. UnConference breakout sessions (various HUB & Sieg Hall rooms)

PROJECTS & PRESENTERS

Critical design artefacts telling alternative narratives about women in gaming

Building a Collaborative Infrastructure for Ocean Science

We stretched the concept of the individual personas by developing connected personas that highlight the complexity and connectivity of the ways that older adults manage their personal health information. We conducted a two-part study aimed at understanding designers' perception of connected personas and how it impacted their design process.

This research group looks at how disaster-affected Twitter users describe their experiences with infrastructure disruptions on Twitter.

What is creepy? When is technology creepy? What if anything should be done?

As the news regarding the Cambridge Analytica scandal has traveled around the world, a worldwide public discussion about data privacy has emerged. Motivated by this context, we aim to answer this research question: Does the public online debate reveal different perspectives on data privacy across countries/cultures?

Research with kinesthetic learning and STEM outreach (Seattle middle school students).

The Cambridge Analytica scandal has triggered a discussion about data privacy in social media. As the news regarding this issue has traveled around the world, a worldwide public debate about data privacy has emerged. Motivated by this context, we aim to answer this research question: Does the online public discussion reveal different perspectives on data privacy across countries/cultures? To do so, we are collecting Twitter activity associated with data privacy and the Cambridge Analytica scandal in English and Spanish, and we are exploring visual analytics mechanisms to support cross-cultural comparisons using large-scale Twitter datasets. Our work will result in insights about the different aspects of data privacy that are emphasized by people in different countries; a characterization of how geography, time, and bots activity influence the worldwide online conversation on data privacy; and, lessons learned about how visual analytics can better support cross-cultural comparisons of social media data.

We are investigating how we can help people personalized design behavioral interventions in their everyday life using human centered design.

The goal of this research is to understand engineering student design intent. While awareness about specific elements of design is important, it is not sufficient when it comes to engaging in specific design behaviors. Intent can be seen as an intermediate step between an individual being aware of an action to take, and actually taking that action. We asked after a classroom experience, do students articulate and understand their intentions for changing how they engage with design and if so, how?

Looking at how to transform tutorials from prescriptive to design decision making aids.

Our research explores how sub-communities affect learning/reviewing in a fan fiction network. We first identified these sub-communities and, subsequently, compared various metrics between these communities

In online fanfiction communities, we are studying to understand how fanfiction authors learn to effectively ask for feedback, and how socio-emotional factors affect this learning process. We hope to apply our findings about individual and community factors that facilitate fanfiction authors' feedback-seeking to a better design of feedback exchange systems in other online critique and learning communities.

This poster describes interdependence for assistive technology design, a frame developed to complement the traditional focus on independence in the Assistive Technology field. That is, many design projects aim to help someone with disabilities do something more autonomously. Instead, interdependence emphasizes collaborative access and people with disabilities’ important and often understated contributions toward accessibility.

This project examines how knowledge infrastructures adapt to the shifting sociotechnical imaginaries of a renewable energy transition in Scotland.

Project RESeT (Relaxation Environment for Stress in Teens) is a project aimed at designing a relaxing environment for teens to reduce stress and improve their mood. This participatory, human-centered design project is led by Elin Björling (HCDE) and Jennifer Sonney (Nursing) and involves a collaboration with the Seattle Public Library.

In this work, using a dataset of aggregated donation information from Wikimedia's 2015 fund-raising campaign, representing nearly 1 million pages from English and French language versions of Wikipedia, we explore the relationship between the properties of contents of a page and the number of donations on this page. Our results suggest the existence of a reciprocity mechanism, meaning that articles that provide more utility value attract a higher rate of donation.

This work investigates the role that subject matter expertise plays in the design process. We investigate the design of playgrounds created by individuals in a three-hour lab-based setting. Some of the individuals had subject matter expertise.

Research on engaging teenagers and clinicians in online groups.

Using a participatory, human-centered design methodology, Project EMAR is the design and development of a social robot to gather stress and mood data, while providing a micro-intervention to teens. As an interdisciplinary, NSF-funded project, Project EMAR engages local area high school students (from Seattle and Tacoma) to work directly with UW faculty, researchers and students to collaboratively design this new technology.

Parents use different approaches and health technologies for managing and tracking their child's wellbeing and developmental stages. We seek to understand how parents are balancing their reliance on intuition compared to data-driven approaches when making decisions around their child's health. Additionally, we aim to explore how this is reflected and supported in the parent-provider collaboration.