Julie Kientz Research Group
This reading group will bring together students and faculty to read and discuss research papers relevant to the design, evaluation, and theory of games and video games. Each week, there will be two students assigned to choose and lead the group a discussion on a single paper they select. This will be a 1-credit hour course for HCDE 596, with 2 hours per week of reading and 1 hour per week of group discussion. The group will meet on Mondays from 4:30-5:30 p.m. (Room TBA). This group will be co-led by Ph.D student John Porter and Associate Professor Julie Kientz. If you are interested in registering, please contact John Porter at email@example.com.
Join us this winter to explore the ways that families integrate technology into daily life, and the ways in which they resist technology in favor of spending time together. Prior work shows that children and parents alike feel frustration with other family members' use of technology but few supports exist to help address this challenge. We will be designing, implementing, and assessing a tool for enabling families to establish and enforce "technology contracts." These contracts are intended to help family members of all ages define and stick to the screen-time behaviors that they feel work best for them and their family.
This group will be co-led by PhD student Alexis Hiniker (firstname.lastname@example.org) and Associate Professor Julie Kientz (email@example.com). If interested, please complete this survey indicating interest in the group by December 1. We will notify you in the first week of December if we can accommodate you in the group based on demand. Group will meet Thursdays from 2-3:30 p.m.. Available for 2 or 3 credits.
Julie Kientz's Directed Research Group archive:
- Mobile App Design for Preschoolers (2014)
- Can Smartphone Usage Predict Sleep Status? (2014)
- Reading Group: Game Design and Theory (2014)
- Developing a Validated Measure of User Burden (2013)
- Designing Computing Technology for Tracking Children's Developmental Progress (2013)
- Designing Computing Technology for Tracking Children's Developmental Progress (2011-2012)
- Gameplay Design and Theory Reading Group (2011)
- Designing Interfaces that Make us Think (2010–2011)
- Persuasive Technologies (2009-2010)
- Designing Information Technology for Healthy Living (2008)