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WiUX Call for Sponsors, Speakers, & Volunteers

HCDE Blog - Wed, 02/25/2015 - 17:44

The following information is from HCDE undergraduate student Erin McLean, an organizer of the new Women in UX Conference.

WiUX Conference is Looking for Corporate Sponsors, Industry Speakers for Panels, and Student Volunteers

WiUX,  a conference for undergraduate women in Human Centered Design and Engineering (HCDE) at the University of Washington, will be held April 11th from 12pm-5pm at the HUB.

We are looking for corporate sponsors for the event. Sponsorship is $100 and in return your company will receive a dedicated table at the event for networking with participants. Additionally, we will list you as an official sponsor in our brochures and website. We ask that sponsorship be paid for via check addressed to WiUX and mailed to the HCDE main office:

428 Sieg Hall, 3960 Benton Lane
Seattle, WA 98195

Additionally, we are currently recruiting industry professionals to be a part of one of our three panels at the event. The panel themes are ‘Applying for Jobs’, ‘Interviewing for Jobs’, and ‘The First Year on the Job’. If you are interested in being a panelist, please email Erin McLean(

Lastly, WiUX is recruiting student volunteers to assist on the day of the event. Volunteering is open to all students at the University of Washington. If you are interested in volunteering, please fill out the following form:

XX+UX Community Facebook Group

HCDE Blog - Wed, 02/25/2015 - 17:42


The fol­low­ing infor­ma­tion was sent by HCDE alumna Chelsey Glas­son.

The new XX+UX Seattle facebook page is a place for Seattle-area women (XX) in User Experience (UX) to share stories, news, and encouragement with each other.

Like the new facebook page and stay in touch »

UX Speaker Series: Joyce Paul Siamak — “YAY! I am an HCDE Graduate. Now What?”

HCDE Blog - Tue, 02/24/2015 - 15:26
YAY! I am an HCDE Graduate. Now What? How do I Create Compelling Products in Real Llife? Joyce Paul Siamak, Artistic Director, Arpan February 27, 2015
11:30 a.m. — 12:20 p.m.
Loew Hall, Room 216

Save to your calendar | Find the event on facebook

This talk shares practical experiences of bringing eclectic training backgrounds into practice as a UX researcher.

Joyce will focus on tips and techniques for making an impact right out of school, and translating disparate learning experiences into creating compelling user experiences and products. She will also talk about the excitement of incubation projects vs. the rigor of big systems such as Windows and Office.

About Joyce Paul Siamak
As an Anthropologist, Instructional Designer, UX researcher, performing artist, and small business owner, Joyce Paul Siamak holds a unique viewpoint into the functioning of the learning mind, and the complexities of human computer interaction. She is currently the owner & Artistic Director of ARPAN, a performing arts company that strives to bring social change through dance. She frequently teaches master classes at UW and Cornish.

Prior to launching her own company, Joyce was the UXR consultant for Expedia, MS Office, and Volume licensing. She has released about 15 products and lead the creative UX team for Voice Solutions bringing together content development, UI text, instructional design and usability under one functional unit to better deliver user friendly products.

She is a passionate advocate for the user and has a proven track record in evangelizing User Experience as a multidisciplinary experience to product teams.

HCDE Invited Lecture: Carl DiSalvo — “Designs for Foraging”

HCDE Blog - Tue, 02/24/2015 - 15:07
Designs for Foraging Carl DiSalvo Thursday, March 12
9:30 — 10:30 a.m.
Sieg Hall, Room 233

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Foraging is the activity of collecting fruits and vegetables from sites other than farms or orchards, such as collecting apples from trees in parks or mustard greens from abandoned lots. The Designs for Foraging project is an ongoing, multi-year design research project exploring how to support urban foragers, and the project also provides the opportunity to theorize the role of design in new economic and civic contexts. In this talk I’ll present ethnographic work into the practices of foraging and research through design work investigating the use of hobbyist drones to support foraging. Drawing together scholarship from Science and Technology Studies, Economic Geography, and Design Studies, I’ll discuss how designing for foraging produces insight into the challenges and opportunities of designing for shifting scales of practice. Specifically, I argue that foraging exemplifies a shift towards post-capitalist economics and hybrid civic services. This, then, requires new product-service ecologies and new approaches to understanding and analyzing material participation in matters of public concern.


Carl DiSalvo is an Associate Professor in the School of Literature, Media, and Communication at the Georgia Institute of Technology. At Georgia Tech he directs the Public Design Workshop: a design research studio exploring socially-engaged design practices and civic media. He is also the co-director of the Intel Science and Technology Center for Social Computing. He publishes regularly in design, science and technology studies, and human-computer interaction journals and conference proceedings. His first book, Adversarial Design, was published MIT Press in 2012. DiSalvo’s experimental design work has been exhibited and supported by the ZKM, Grey Area Foundation for the Arts, Times Square Arts Alliance, Science Gallery Dublin, and the Walker Arts Center. DiSalvo holds a Ph.D. in Design from Carnegie Mellon University (2006).

HCDE Invited Lecture: Neha Kumar — “Mobiles, Media, and Marginality”

HCDE Blog - Mon, 02/23/2015 - 13:35
Mobiles, Media, and Marginality Neha Kumar Tuesday, March 3
9:30 — 10:30 a.m.
Sieg Hall, Room 233

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With the rapid proliferation of mobile phones across the world, marginal technology users are fast becoming the majority as they begin to engage with technologies on their own terms. My research focuses on understanding these emerging sociotechnical contexts in under-represented communities across the world and leveraging this understanding to design and build appropriate technological interventions for the benefit of these communities. I engage with a growing body of Science and Technology Studies (STS) literature to critically analyze and constructively inform the processes of technology design.

In this talk, I will present my ethnographic findings on the appropriation of mobile technology by Indian youth from socioeconomically disadvantaged backgrounds. My research shows how these youth, through their offline and online media engagements, end up creating informal spaces of learning for themselves. Thus I emphasize that ‘development-friendly’ outcomes can and do result from less-studied recreational uses of technology. I will subsequently discuss how I operationalize these findings towards the design and implementation of two distinct mobile health initiatives, before presenting future directions for my work.


Neha Kumar is a postdoctoral researcher at the Annenberg School of Communication in University of Southern California. Prior to this, she was at the University of Washington for a year, working as a postdoc with Profs. Richard Anderson and Gaetano Borriello in the Computer Science and Engineering department. She completed her PhD at the School of Information at UC Berkeley, where she was advised by Prof. Tapan Parikh. She carries two masters degrees from Stanford University, one in Computer Science and the other in Learning, Design & Technology. She was a recipient of the Google Anita Borg Memorial Fellowship in 2012.

HCDE Invited Lecture: Nadya Peek — “Making Machines that Make: Aligning Representations for Mechanical Design, Data Flow, and Machine Networks”

HCDE Blog - Mon, 02/23/2015 - 11:01
Nadya Peek, MIT Center for Bits and Atoms Thursday, February 26
9:30 — 10:30 a.m.
Sieg Hall, Room 233

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Making custom machines for automation enables precision, repeatability, and rapid turnaround in production. Digital fabrication techniques such as computer numerical control of machine tools, 3d printing, and robotic motion systems allow users to switch from making one part to a completely different one with only modifications in code, not to physical tooling.

However, current digital fabrication tools are still difficult to program, tedious, dangerous, and expensive. Because of this, the potentially agile tools are practically used in predominately the same way traditional machine tools were. To make digital fabrication and automation more accessible, I am developing a modular system for making machines that make– including design patterns, user interfaces, motion control, mechanical systems, and end effectors. By lowering the barrier to entry for small-scale automation and digital control, unexpected users can take advantage of advanced manufacturing and automation, disrupting a power structure predicated on mass manufacturing and harnessing economies of scale.

Nadya Peek is a PhD student at the MIT Center for Bits and Atoms, a group at the intersection of the physical and the digital. Nadya Peek works on unconventional digital fabrication tools, small scale automation, networked control systems, and advanced manufacturing, and is currently teaching the MIT class “How to make something that makes (almost) anything”. Nadya Peek is an active member of the global fablab community, working on making digital fabrication more accessible with better CAD/CAM tools and developing open source (hardware) machines and control systems. Previously, Nadya Peek was an editor at Mediamatic in Amsterdam.

Engineering Discovery Days Brainstorming Session

HCDE Blog - Thu, 02/19/2015 - 09:14

The following message is from HCDE student Daniel Cohen.

Hello HCDE Grads and Undergrads!


Are you excited for Engineering Discovery Days?
Are you working on a capstone or a project you’d like to share?
Would you like to come up with youth outreach activities?
Do you have ideas on how to put HCDE in the spotlight?
Do you want to learn what Engineering Discovery Days is all about?

Do you like FOOD?

If you said “yes” to any of these questions, we would love for you to come to a brainstorm meeting and hang out with other HCDE students in preparation for Engineering Discovery Days. We will work together to come up with ideas and activities for our exhibit this year and it’s a great way to get involved with our department.

When: Thursday, February 26th 

Where: Sieg Hall 232

Time: 5:30 — 7:00 PM


There will be P I Z Z A provided, so come with lots of ideas and an empty stomach

With your help, we are sure to make Discovery Days a success!

If you are unsure of what Engineering Discovery Days is, check out the College of Engineering’s website for more information:


Feel free to email me if you have any questions!

Thank you and hope to see you all there!

Daniel Cohen

HCDE Invited Lecture: David Mellis — “Democratizing Electronics: Accessibility and Meaning in Technological Making”

HCDE Blog - Wed, 02/18/2015 - 19:07
David Mellis, MIT Media Lab Tuesday, February 24
9:30 — 10:30 a.m.
Sieg Hall, Room 233

My work seeks to democratize electronics making. I develop tools, examples, and contexts that help designers, artists, students, hobbyists, and others prototype, design, and fabricate interactive artifacts. That involves not only making technology accessible to new audiences but making it relevant and meaningful for those audiences. In this talk, I share lessons from my work on electronics prototyping platforms; on supporting the use of electronics in design, craft, and art; and on do-it-yourself electronic devices.

Based on my experience as the lead software developer for the Arduino electronics prototyping platform, I discuss approaches to supporting the design and prototyping of interactive objects and their behaviors.  Drawing on my time teaching physical computing in design and art contexts, I discuss strategies for translating electronics and embedded computation into natural materials for creative practice.

My research at the MIT Media Lab investigates the application of an open-source approach to the making of electronic products. I discuss the opportunities and constraints I’ve encountered in redesigning devices (like radios and cellphones) for personal production using digital fabrication. I share strategies for engaging others in making electronic devices for use in their daily lives.

Finally, I discuss future research opportunities, including both potential new platforms for the making of interactive artifacts and means of engaging new audiences in these activities.


David A. Mellis is a PhD student at the MIT Media Lab, in Prof. Mitchel Resnick’s Lifelong Kindergarten group. David completed his master’s degree at the Media Lab in Prof. Leah Buechley’s High-Low Tech group. Prior to the Media Lab, David was a member of the faculty for the pilot year at the Copenhagen Institute of Interaction Design, an international master’s program. David has a master’s degree from the Interaction Design Institute Ivrea (Italy) and is a co-founder of the Arduino electronics prototyping platform.

“Crying in the Field and Doing Meaningful Work,” a talk by Kevin Wick

HCDE Blog - Wed, 02/18/2015 - 15:12

Join the department of Human Centered Design & Engineering for the 2015 UX Speaker Series.

Kevin Wick, Creative Director, Frog

February 20, 2015
11:30 a.m. — 12:20 p.m.
Loew Hall, Room 216

Congratulations! We won the career lottery — we’re designers living in a design boom and so, we get to shape our careers. What choices are really available to us? How can we see possibilities and shape opportunities that will truly and personally motivate us? Kevin will share notes and (hopefully) insights from his multi-decade career arc.

About Kevin Wick
Kevin has been designer in and director of digital design-delivery teams since 1995. His passion is user experience from user research to interaction prototyping. He believes that creating compelling, usable, meaningful, and delightful experiences not only makes people’s lives better, it’s fun too. For him, building teams and changing cultures is especially rewarding, as these have wider and longer impacts than singular projects can have.

He has had the fortune to help create web, mobile, call center, intranet, and enterprise experiences for companies including, Bill & Melinda Gates Foundation, Budget, Costco, Cummins, Discover, Expedia, GE Appliances, Korn Ferry, MasterCard, Microsoft, Mylan, Nintendo, Nike, Premera Blue Cross, PwC, Starbucks, T-Mobile, University of Washington, WA Dept. of Commerce, Washington Post and others. He is an instructor at the School of Visual Concepts and has had numerous speaking engagements including IASummit, Infocamp, and University of Washington. Kevin holds a BFA of Computer Art from Carnegie Mellon University and User-Centered Design Certificate from University of Washington.

See the rest of the UX Speaker Series lineup »

Apply to Become a Peer Health Educator

HCDE Blog - Wed, 02/18/2015 - 10:50

The following information was sent to HCDE from UW Peer Health Educators:


 “What do Peer Health Educators (PHEs) do?”

PHEs facilitate educational workshops that give students a space to talk about health issues, learn the facts on health, and develop the skills needed to be healthy. PHEs also host events like Sextravaganza, partner with residence halls and student groups for health events, help craft health policy, create web content, and more!

“Wait, is that a backwards way of saying you preach abstinence?”

Not at all. Our workshops focus on how health behaviors affect physiology, and, if someone makes the choice to engage in those behaviors, how to do so in a less risky way.

“What qualifications do I need to have to apply?”


  • Education/public speaking experience
  • Knowledge of drug/alcohol science, healthy relationships, safer sex, or mental health
  • Health and/or education related major
  • Social justice/activism experience


  • Passionate about making campus safer for all students
  • Celebrate diversity
  • Team player
  • People person

“What kind of time commitment is involved in being a PHE?”

Spring Quarter 2015
PHE Training
Mondays, 4:30–6 p.m. (all except Week 1)

PHE Retreat (on campus)
Saturday, April 11, 10 a.m.-4 p.m.

2015–2016 Academic Year
Minimum of 10 hours per quarter (spent facilitating presentations, sitting on a PHE committee, tabling, writing articles for PHE blog, etc.)

“How do I apply?”

Visit and sign up to recieve application information as it is released.

In addition to signing up for the email list, like our page on Facebook ( to stay up to date with information sessions, PHE events, and more.

“I still have more questions!”

We still have more answers. Shoot us an email at any time.

User Research Specialist: Aditi

HCDE Blog - Wed, 02/18/2015 - 10:43
User Research Specialist
Aditi at Microsoft

Job description:

  • A user research specialist designs and carries out qualitative and quantitative studies to deeply understand the user experience of our in-development products. The specialist translates these data into actionable findings that product teams use to improve the product.

Primary responsibility:

  • Confidently demonstrates the ability to communicate with product team stakeholders, locally and remotely, and accurately identify critical research questions to be investigated through strong relationship management practices.
  • Confidently demonstrates the ability to consider cost, timeline, and philosophy to determine the appropriate research method to apply to an outstanding research question.
  • Designs, forecasts, and conducts user research studies, and acts as the primary communicative liaison between the product team and Research Operations PM.
  • Establishes deadlines associated with analyses, reports, presentations, and projects, and works closely with Research Operations PM to ensure timely and polished delivery of responsibilities.
  • Effectively assesses when a work item needs to be directly-owned by a User Researcher, and works closely with Research Operations PM to delegate otherwise trainable tasks to a URA or Moderator, based upon competency appropriateness, available staff bandwidth, and priority.


  • General knowledge of, and working experience with, human observational research, experimental design, and questionnaire research.
  • Must have participated in major research projects that involved running tests and analyzing data; working in an applied research or product development environment; and, presenting results to critical audiences is a plus.
  • Must be able to work quickly and independently.
  • Must have excellent interpersonal skills. Ability to communicate with, and persuade, varied audiences and argue for results (both orally and in writing) is a plus.
  • A BA/BS in Psychology (cognitive, experimental, or social), HCI/HFE, or experience in Human Factors, or User Research is required.
  • An MA/MS or PhD in Psychology, HCI/HFE, HCDE, or related field is preferred.
  • General knowledge of popular computer and video games and game culture are required.
  • Must be a ‘gamer’–likes to play games either on the PC and/or current gaming consoles (Xbox 360, Playstation 2, Wii).

The project duration is from February through June 2015, with possibility to be extended beyond June.

To apply, please send resumes to Claire Ding at

Engineering Discovery Days

HCDE Blog - Thu, 02/12/2015 - 13:35



2015 Engineering Discovery Day Friday, April 24 & Saturday, April 25 9 a.m. — 2 p.m.

This year is the 100th year celebration of Engineering Discovery Days at the University of Washington!

In honor of this long-standing tradition the event organizers would like to showcase pictures and engineering items that represent what first got YOU interested in engineering. If you are interested in submitting a photo (i.e., photos of you doing engineering-type work, photos of you doing engineering-type things as a child, photos of engineering innovations that inspired you to become an engineer) please submit them either via dropbox, by email to, or by campus mail to Katie Kirkland, Box 352180.

If you are interested in representing HCDE at Engineering Discovery Days, please contact Andy Davidson at for more information about how to get involved.

“Hunting Unicorns: What Makes an Effective UX Professional,” a Talk by Patrick Neeman

HCDE Blog - Wed, 02/11/2015 - 13:18

February 13, 2015
11:30 a.m. — 12:20 p.m.
Loew Hall, Room 216

Add to your calendar »

Being an effective UX Professional isn’t just about being a unicorn who can write code, create visual mockups and build wireframes: great UX Professionals create effective products using the hard and soft skills honed after years of experience. The skills needed vary from organization to organization, and even from project to project. UX Designers need to tailor their skillset based on the context of the situation. The session will cover the skills needed to be an effective UX Designer in almost any organization. Discussed will be the hard skill spectrum that may differ by the type of organization or project, what a T skill set is and why it’s important to hiring managers, and strategies for how to market your own skills more effectively.

About Patrick Neeman
Patrick Neeman lives in Seattle, Washington and is currently the Director of Product Design at Apptio, an IT Spend Management platform for Fortune 500 companies. Prior to that he was Director of User Experience at Jobvite, a social recruiting and applicant tracking platform where his team performed over 100 user interviews and recruiter visits to understand the hiring process. After a complete redesign of the application, Jobvite received a Webby award for employment, and the Deloitte What Works award.

See the rest of the UX Speaker Series lineup »

XX+UX Seattle Happy Hour

HCDE Blog - Wed, 02/11/2015 - 11:41

The following information was sent by HCDE alumna Chelsey Glasson, a UX researcher at Google.

UX Careers Unlimited, General Assembly, and Google are teaming up on March 10, 2015 to host an XX+UX event for women in User Experience fields.

XX+UX Happy Hour for Women in UX
 General Assembly Seattle
500 Yale Avenue North
Tuesday, March 10, 2015 
7–9 p.m.

As an added bonus to the usual drinks, munchies and merriment, we’re hosting a special panel discussion on the topic of Navigating Your UX Journey. Panelists will consist of Seattle-area UX leaders, and discussion questions include:

  • How do I decide which direction to move in next in my career? Should I be a researcher or a designer? If a designer, what kind of designer? Where should I work? Should I manage?
  • I’d like to engage at a more strategic level. How can I do that?
  • I’d like to have more influence. What are some strategies?

Register on eventbrite » 

UX & Visual Design Positions at Deloitte

HCDE Blog - Wed, 02/11/2015 - 10:56

The following position descriptions were sent from Deloitte, an HCDE Corporate Affiliates Program member.

Associate Visual Designer (Full-time)
Deloitte Digital Studio

Deloitte Digital does mobile. Here, left-brain meets right, and business, creative, and technology intersect. We’re all about creating digital experiences that make sense for our clients and keep their audiences coming back for more. And we’re more than bright and shiny apps— we deliver exceptional mobile solutions for top brands, and we have a great time doing it.

Associate Visual Designers are responsible to provide a variety of design tasks under the guidance of a design lead.  This position works closely with both external clients and internal, cross-functional teams on projects that range from a few weeks to a few months in length.

  • To develop and implement creative concepts under the guidance of a creative director.
  • Learn software techniques, standard practices, and pre-established company guidelines.
  • Work in a supportive role to senior level designers.
  • Responsible for developing the aesthetic/creative design of websites

See the full job description and application instructions »

User Experience Designer
Deloitte Digital Studio

Deloitte Digital does mobile. Here, left-brain meets right, and business, creative, and technology intersect. We’re all about creating digital experiences that make sense for our clients and keep their audiences coming back for more. And we’re more than bright and shiny apps— we deliver exceptional mobile solutions for top brands, and we have a great time doing it.

The User Experience Designer will have client interaction and will serve as the voice of the user while accommodating customer needs and technical requirements from engineering. This role will work closely with clients, project managers, design, engineering, and quality assurance.  As an advocate for the user, this role will bring the user-centered design (UCD) process methods to mobile applications from concept to launch. You must be innovative, quick to adapt, and eager to continually learn new technologies within the mobile space. You must have a demonstrable understanding of interaction design and usability skills with a knack to make the complex clear for designers and engineers alike.

See the full job description and application instructions »

SpaceScout Offers More Study Spaces

HCDE Blog - Wed, 02/11/2015 - 10:46

The following information is from UW IT:

UW students on all three campuses now have more study spaces to choose from when using the UW’s SpaceScout Web app to discover their perfect study spot. At UW Seattle, 50 more spaces have been added for a total of 250 study spots. UW Bothell students now can explore nearly 70 spaces, while UW Tacoma students have 68 spaces to consider. Go to and select your campus.

Freelance Project Coordinator at Uncommon, Inc.

HCDE Blog - Tue, 02/10/2015 - 09:43

This unique position was sent to HCDE from Uncommon, Inc. It may interest a portion of HCDE graduate students who are looking for experience in project management.

Project Coordinator
Uncommon, Inc.
Freelance Graduate Student

Uncommon, Inc. is working with a major cultural institution in Seattle to create and lead a 6-month community engagement program to help guide the organization through their next phase of growth. The proposal calls for us to:

  • Develop an overall engagement strategy
  • Identify 10–15 community leaders to serve as ambassadors for the organization
  • Create and facilitate a series of listening sessions, reaching 150–200 people across Seattle
  • Synthesize learnings from these sessions into a final report.

We are seeking a skilled project coordinator to join us for this project on a freelance basis. The ideal candidate is an extraordinary switch-hitter who can help drive all operational aspects of the project. Experience in community affairs (especially with underserved communities), user-centered design, and/or facilitation is a big plus.  We anticipate that the time commitment will be approximately 100 hours over 6 months (from February to July, 2015.) The project coordinator will…

  • Manage the overall project plan, updating deliverables, timeline, and resource needs on an ongoing basis.
  • Assist with creation of key deliverables including:
  • Status reports to clients
  • Planning documents
  • Presentation materials
  • Facilitation guides
  • Online surveys
  • Final reports
  • Prepare meeting materials (agendas, presentations, etc.)
  • Schedule meetings and keep minutes. Synthesize key takeaways and next steps.
  • Develop and manage correspondence to clients, and leaders within the community.

About Us:

Uncommon, Inc., is a boutique consultancy dedicated to social good issues. We work with philanthropies, NGO’s, cultural institutions, and other socially-minded clients to help them connect new constituents to their mission. Our clients have included the Bill & Melinda Gates Foundation, The United Nations Foundation, Cannes Lions Festival of Creativity, Out of Eden Walk, Landesa, and more.


Global Humanitarian Technology Conference Call for Submissions

HCDE Blog - Fri, 02/06/2015 - 11:21

The following information is from the Global Humanitarian Technology Conference, happening October 2015 in Seattle. HCDE PhD student Robin Mays is the Technical Program Chair for this event.

The Global Humanitarian Technology Conference (GHTC) is the flagship IEEE conference for presenting, discussing, and developing technological solutions to global humanitarian challenges. GHTC invites presenters and attendees who work to meet the needs of populations affected by poverty, disaster, conflict, environmental change, and other impacts resulting in their needs being unmet or underserved. The conference’s focus is to create and promote appropriate, sustainable, and holistic solutions to humanitarian challenges by integrating technical science with broader disciplines such as economics, policy, culture, and environment. GHTC encourages practice and research oriented engineers, scientists, and practitioners with both technical and non-technical backgrounds. We welcome a diversity of participants from academia, for-profit and non-profit business, governmental and non-governmental organizations to present research, lessons learned, case studies, ideas, and other considerations for the creation of effective humanitarian technology.

The Conference theme of “Technology for the Benefit of Humanity” is presented in eight focus areas:

  • Energy—Electrification, renewable energy technologies, energy and power infrastructures, off-grid power, lighting, cooking, heating
  • Health—Medical technology, telemedicine, mobile care, primary care, nutrition
  • Disaster Management—Disaster preparedness and planning, early warning, response systems, needs analysis and assessment, community mobilization, monitoring and evaluation
  • Connectivity & Communication—Information networks, information technologies and systems, communication technologies, social media
  • Humanitarian Challenges & Opportunities—Logistics and transportation, security (infrastructure, information, human), shelter, interagency coordination, human-centered system design, participatory methods
  • Water & Sanitation—Clean water, sanitation, solid waste management, vector control, drainage, hygiene
  • Agriculture—Agricultural technologies, irrigation, farming practices
  • Education—Training and capacity building, programs and methods, service learning

Authors may submit content in the form of a technical paper, poster, or special session (panel, workshop, or demonstration). We especially encourage the inclusion of practitioner’s case studies to be included in this year’s practitioner forum, and are seeking proposed technical challenge statements for this year’s hackathon. Please see the links below for more information.

Submission Schedule:
March 31 Abstract submissions (for all entries) and hackathon challenge statements
May 27 Complete draft submission for review (papers only)
July 16 Final copy-ready submission (papers only)

  • All submissions require an abstract for review
  • At least one author of the submission must attend and present at the conference
  • All submissions must be submitted online at
  • All submissions must follow content & length guidelines available at
  • Necessary revisions must be completed before final acceptance
  • Notification of acceptance or rejection will be sent via email
  • International attendees are responsible for obtaining the proper visas; the conference will send a standard invitation letter on request.

Accepted and presented papers will be published and included in IEEE Xplore. Electronic media containing all accepted GHTC abstracts and papers will be distributed to registered attendees.

More information on session submission requirements and deadlines, registration for the conference, hotel reservations and exhibiting is available on the GHTC website For hackathon challenge statements, please visit

UX Design Intern at CDK Global

HCDE Blog - Thu, 02/05/2015 - 17:23
UX Designer (Intern)


The UX Designer Intern works within the UX Design team at CDK to design interactive workflows and interfaces for automotive clients and consumers. Must have intermediate level web design skills and strong communication skills.


  • Demonstrated ability designing websites
  • Intermediate level PhotoShop and a wireframing tool like Axure Pro or Omnigraffle.
  • Produce website mockups that reflect client requests
  • Ability to crop, resize, content fill, and optimize images for web.
  • WYSIWIG editing of HTML, knowledge of capabilities for cross-browser /cross-device CSS and Javascript
  • Experience working within established style guidelines.
  • Strong written and verbal communication skills.
  • High attention to detail and ability to work and manage files in an organized manner.
  • Open and positive attitude toward clients and co-workers.
  • Advanced level use of MS Office Suite and Windows and Macintosh platforms.
  • Establishing and maintaining high quality relationships with Software Engineers, Project Managers and Sales Associates to ensure accurate implementation of specified design & functionality.
  • Time Tracking

Secondary Functions:

  • Fostering effective interdepartmental communication.
  • Staying abreast of the latest developments in Internet software development technologies for desktops, tablets and mobile.
  • Consistent tracking and entry of hours worked.
  • Effectivley resolve conflict.
  • Support to other Lead Designers on other programs


  • Currently pursuing a degree in UX, Human Factors, Multimedia or Graphic/Web Design.

CDK Global is a leading provider of Internet-based products and services for the automotive industry.  Through Internet-based application development and hosting, data management, and online car referral services, CDK helps dealers, dealer groups, and automobile manufacturers harness the power of the Internet to realize new efficiencies, win new prospects, and better serve their customers.  CDK offers Web site services that are exclusively endorsed by the National Automobile Dealers Association (NADA), the nation’s most influential automotive dealer trade association.

To apply, please email resume and portfolio to  Monita Nhem, Sr.Technical/University Recruiter, at

2015 Undergraduate Research Symposium

HCDE Blog - Thu, 02/05/2015 - 12:47

The Annual Undergraduate Research Symposium is a chance for undergraduates to present what they have learned through their research experiences to a larger audience. The Symposium also provides a forum for students, faculty, and the community to discuss cutting edge research topics and to examine the connection between research and education. The Symposium includes poster and presentation sessions by students from all academic disciplines and all three UW campuses, plus invited guests.

All UW undergraduates involved in research are encouraged to apply.

Applications are due February 23, 2015. Apply here » 


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