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HCDE Invited Lecture: Neha Kumar — “Mobiles, Media, and Marginality”

Mon, 02/23/2015 - 13:35
Mobiles, Media, and Marginality Neha Kumar Tuesday, March 3
9:30 — 10:30 a.m.
Sieg Hall, Room 233

Save to your calendar »

Abstract:

With the rapid proliferation of mobile phones across the world, marginal technology users are fast becoming the majority as they begin to engage with technologies on their own terms. My research focuses on understanding these emerging sociotechnical contexts in under-represented communities across the world and leveraging this understanding to design and build appropriate technological interventions for the benefit of these communities. I engage with a growing body of Science and Technology Studies (STS) literature to critically analyze and constructively inform the processes of technology design.

In this talk, I will present my ethnographic findings on the appropriation of mobile technology by Indian youth from socioeconomically disadvantaged backgrounds. My research shows how these youth, through their offline and online media engagements, end up creating informal spaces of learning for themselves. Thus I emphasize that ‘development-friendly’ outcomes can and do result from less-studied recreational uses of technology. I will subsequently discuss how I operationalize these findings towards the design and implementation of two distinct mobile health initiatives, before presenting future directions for my work.

Bio:

Neha Kumar is a postdoctoral researcher at the Annenberg School of Communication in University of Southern California. Prior to this, she was at the University of Washington for a year, working as a postdoc with Profs. Richard Anderson and Gaetano Borriello in the Computer Science and Engineering department. She completed her PhD at the School of Information at UC Berkeley, where she was advised by Prof. Tapan Parikh. She carries two masters degrees from Stanford University, one in Computer Science and the other in Learning, Design & Technology. She was a recipient of the Google Anita Borg Memorial Fellowship in 2012.

HCDE Invited Lecture: Nadya Peek — “Making Machines that Make: Aligning Representations for Mechanical Design, Data Flow, and Machine Networks”

Mon, 02/23/2015 - 11:01
Nadya Peek, MIT Center for Bits and Atoms Thursday, February 26
9:30 — 10:30 a.m.
Sieg Hall, Room 233

Save to your calendar »

Abstract:
Making custom machines for automation enables precision, repeatability, and rapid turnaround in production. Digital fabrication techniques such as computer numerical control of machine tools, 3d printing, and robotic motion systems allow users to switch from making one part to a completely different one with only modifications in code, not to physical tooling.

However, current digital fabrication tools are still difficult to program, tedious, dangerous, and expensive. Because of this, the potentially agile tools are practically used in predominately the same way traditional machine tools were. To make digital fabrication and automation more accessible, I am developing a modular system for making machines that make– including design patterns, user interfaces, motion control, mechanical systems, and end effectors. By lowering the barrier to entry for small-scale automation and digital control, unexpected users can take advantage of advanced manufacturing and automation, disrupting a power structure predicated on mass manufacturing and harnessing economies of scale.

Bio:
Nadya Peek is a PhD student at the MIT Center for Bits and Atoms, a group at the intersection of the physical and the digital. Nadya Peek works on unconventional digital fabrication tools, small scale automation, networked control systems, and advanced manufacturing, and is currently teaching the MIT class “How to make something that makes (almost) anything”. Nadya Peek is an active member of the global fablab community, working on making digital fabrication more accessible with better CAD/CAM tools and developing open source (hardware) machines and control systems. Previously, Nadya Peek was an editor at Mediamatic in Amsterdam.

Engineering Discovery Days Brainstorming Session

Thu, 02/19/2015 - 09:14

The following message is from HCDE student Daniel Cohen.

Hello HCDE Grads and Undergrads!

WE NEED YOUR HELP!

Are you excited for Engineering Discovery Days?
Are you working on a capstone or a project you’d like to share?
Would you like to come up with youth outreach activities?
Do you have ideas on how to put HCDE in the spotlight?
Do you want to learn what Engineering Discovery Days is all about?

Do you like FOOD?

If you said “yes” to any of these questions, we would love for you to come to a brainstorm meeting and hang out with other HCDE students in preparation for Engineering Discovery Days. We will work together to come up with ideas and activities for our exhibit this year and it’s a great way to get involved with our department.

When: Thursday, February 26th 

Where: Sieg Hall 232

Time: 5:30 — 7:00 PM

FOOD: YES.

There will be P I Z Z A provided, so come with lots of ideas and an empty stomach

With your help, we are sure to make Discovery Days a success!

If you are unsure of what Engineering Discovery Days is, check out the College of Engineering’s website for more information: http://www.engr.washington.edu/alumcomm/openhouse.html

 

Feel free to email me if you have any questions!

Thank you and hope to see you all there!

Daniel Cohen

dcohen7@uw.edu

HCDE Invited Lecture: David Mellis — “Democratizing Electronics: Accessibility and Meaning in Technological Making”

Wed, 02/18/2015 - 19:07
David Mellis, MIT Media Lab Tuesday, February 24
9:30 — 10:30 a.m.
Sieg Hall, Room 233

My work seeks to democratize electronics making. I develop tools, examples, and contexts that help designers, artists, students, hobbyists, and others prototype, design, and fabricate interactive artifacts. That involves not only making technology accessible to new audiences but making it relevant and meaningful for those audiences. In this talk, I share lessons from my work on electronics prototyping platforms; on supporting the use of electronics in design, craft, and art; and on do-it-yourself electronic devices.

Based on my experience as the lead software developer for the Arduino electronics prototyping platform, I discuss approaches to supporting the design and prototyping of interactive objects and their behaviors.  Drawing on my time teaching physical computing in design and art contexts, I discuss strategies for translating electronics and embedded computation into natural materials for creative practice.

My research at the MIT Media Lab investigates the application of an open-source approach to the making of electronic products. I discuss the opportunities and constraints I’ve encountered in redesigning devices (like radios and cellphones) for personal production using digital fabrication. I share strategies for engaging others in making electronic devices for use in their daily lives.

Finally, I discuss future research opportunities, including both potential new platforms for the making of interactive artifacts and means of engaging new audiences in these activities.

Bio:

David A. Mellis is a PhD student at the MIT Media Lab, in Prof. Mitchel Resnick’s Lifelong Kindergarten group. David completed his master’s degree at the Media Lab in Prof. Leah Buechley’s High-Low Tech group. Prior to the Media Lab, David was a member of the faculty for the pilot year at the Copenhagen Institute of Interaction Design, an international master’s program. David has a master’s degree from the Interaction Design Institute Ivrea (Italy) and is a co-founder of the Arduino electronics prototyping platform.

“Crying in the Field and Doing Meaningful Work,” a talk by Kevin Wick

Wed, 02/18/2015 - 15:12

Join the department of Human Centered Design & Engineering for the 2015 UX Speaker Series.

Kevin Wick, Creative Director, Frog

February 20, 2015
11:30 a.m. — 12:20 p.m.
Loew Hall, Room 216

Congratulations! We won the career lottery — we’re designers living in a design boom and so, we get to shape our careers. What choices are really available to us? How can we see possibilities and shape opportunities that will truly and personally motivate us? Kevin will share notes and (hopefully) insights from his multi-decade career arc.

About Kevin Wick
Kevin has been designer in and director of digital design-delivery teams since 1995. His passion is user experience from user research to interaction prototyping. He believes that creating compelling, usable, meaningful, and delightful experiences not only makes people’s lives better, it’s fun too. For him, building teams and changing cultures is especially rewarding, as these have wider and longer impacts than singular projects can have.

He has had the fortune to help create web, mobile, call center, intranet, and enterprise experiences for companies including ABCNews.com, Bill & Melinda Gates Foundation, Budget, Costco, Cummins, Discover, Expedia, GE Appliances, Korn Ferry, MasterCard, Microsoft, Mylan, Nintendo, Nike, Premera Blue Cross, PwC, Starbucks, T-Mobile, University of Washington, WA Dept. of Commerce, Washington Post and others. He is an instructor at the School of Visual Concepts and has had numerous speaking engagements including IASummit, Infocamp, and University of Washington. Kevin holds a BFA of Computer Art from Carnegie Mellon University and User-Centered Design Certificate from University of Washington.

See the rest of the UX Speaker Series lineup »

Apply to Become a Peer Health Educator

Wed, 02/18/2015 - 10:50

The following information was sent to HCDE from UW Peer Health Educators:

APPLY TO BECOME A PEER HEALTH EDUCATOR!

 “What do Peer Health Educators (PHEs) do?”

PHEs facilitate educational workshops that give students a space to talk about health issues, learn the facts on health, and develop the skills needed to be healthy. PHEs also host events like Sextravaganza, partner with residence halls and student groups for health events, help craft health policy, create web content, and more!

“Wait, is that a backwards way of saying you preach abstinence?”

Not at all. Our workshops focus on how health behaviors affect physiology, and, if someone makes the choice to engage in those behaviors, how to do so in a less risky way.

“What qualifications do I need to have to apply?”

 NOT REQUIRED

  • Education/public speaking experience
  • Knowledge of drug/alcohol science, healthy relationships, safer sex, or mental health
  • Health and/or education related major
  • Social justice/activism experience

 REQUIRED

  • Passionate about making campus safer for all students
  • Celebrate diversity
  • Team player
  • People person

“What kind of time commitment is involved in being a PHE?”

Spring Quarter 2015
PHE Training
Mondays, 4:30–6 p.m. (all except Week 1)

PHE Retreat (on campus)
Saturday, April 11, 10 a.m.-4 p.m.

2015–2016 Academic Year
Minimum of 10 hours per quarter (spent facilitating presentations, sitting on a PHE committee, tabling, writing articles for PHE blog, etc.)

“How do I apply?”

Visit depts.washington.edu/livewell/phe/become-a-phe/ and sign up to recieve application information as it is released.

In addition to signing up for the email list, like our page on Facebook (facebook.com/uwphe) to stay up to date with information sessions, PHE events, and more.

“I still have more questions!”

We still have more answers. Shoot us an email at uwphe@uw.edu any time.

User Research Specialist: Aditi

Wed, 02/18/2015 - 10:43
User Research Specialist
Aditi at Microsoft

Job description:

  • A user research specialist designs and carries out qualitative and quantitative studies to deeply understand the user experience of our in-development products. The specialist translates these data into actionable findings that product teams use to improve the product.

Primary responsibility:

  • Confidently demonstrates the ability to communicate with product team stakeholders, locally and remotely, and accurately identify critical research questions to be investigated through strong relationship management practices.
  • Confidently demonstrates the ability to consider cost, timeline, and philosophy to determine the appropriate research method to apply to an outstanding research question.
  • Designs, forecasts, and conducts user research studies, and acts as the primary communicative liaison between the product team and Research Operations PM.
  • Establishes deadlines associated with analyses, reports, presentations, and projects, and works closely with Research Operations PM to ensure timely and polished delivery of responsibilities.
  • Effectively assesses when a work item needs to be directly-owned by a User Researcher, and works closely with Research Operations PM to delegate otherwise trainable tasks to a URA or Moderator, based upon competency appropriateness, available staff bandwidth, and priority.

 Qualifications:

  • General knowledge of, and working experience with, human observational research, experimental design, and questionnaire research.
  • Must have participated in major research projects that involved running tests and analyzing data; working in an applied research or product development environment; and, presenting results to critical audiences is a plus.
  • Must be able to work quickly and independently.
  • Must have excellent interpersonal skills. Ability to communicate with, and persuade, varied audiences and argue for results (both orally and in writing) is a plus.
  • A BA/BS in Psychology (cognitive, experimental, or social), HCI/HFE, or experience in Human Factors, or User Research is required.
  • An MA/MS or PhD in Psychology, HCI/HFE, HCDE, or related field is preferred.
  • General knowledge of popular computer and video games and game culture are required.
  • Must be a ‘gamer’–likes to play games either on the PC and/or current gaming consoles (Xbox 360, Playstation 2, Wii).

The project duration is from February through June 2015, with possibility to be extended beyond June.

To apply, please send resumes to Claire Ding at claired@aditi.com.

Engineering Discovery Days

Thu, 02/12/2015 - 13:35

 

 

2015 Engineering Discovery Day Friday, April 24 & Saturday, April 25 9 a.m. — 2 p.m.

This year is the 100th year celebration of Engineering Discovery Days at the University of Washington!

In honor of this long-standing tradition the event organizers would like to showcase pictures and engineering items that represent what first got YOU interested in engineering. If you are interested in submitting a photo (i.e., photos of you doing engineering-type work, photos of you doing engineering-type things as a child, photos of engineering innovations that inspired you to become an engineer) please submit them either via dropbox, by email to katikirk@uw.edu, or by campus mail to Katie Kirkland, Box 352180.

If you are interested in representing HCDE at Engineering Discovery Days, please contact Andy Davidson at adavid7@uw.edu for more information about how to get involved.

“Hunting Unicorns: What Makes an Effective UX Professional,” a Talk by Patrick Neeman

Wed, 02/11/2015 - 13:18

February 13, 2015
11:30 a.m. — 12:20 p.m.
Loew Hall, Room 216

Add to your calendar »

Being an effective UX Professional isn’t just about being a unicorn who can write code, create visual mockups and build wireframes: great UX Professionals create effective products using the hard and soft skills honed after years of experience. The skills needed vary from organization to organization, and even from project to project. UX Designers need to tailor their skillset based on the context of the situation. The session will cover the skills needed to be an effective UX Designer in almost any organization. Discussed will be the hard skill spectrum that may differ by the type of organization or project, what a T skill set is and why it’s important to hiring managers, and strategies for how to market your own skills more effectively.

About Patrick Neeman
Patrick Neeman lives in Seattle, Washington and is currently the Director of Product Design at Apptio, an IT Spend Management platform for Fortune 500 companies. Prior to that he was Director of User Experience at Jobvite, a social recruiting and applicant tracking platform where his team performed over 100 user interviews and recruiter visits to understand the hiring process. After a complete redesign of the application, Jobvite received a Webby award for employment, and the Deloitte What Works award.

See the rest of the UX Speaker Series lineup »

XX+UX Seattle Happy Hour

Wed, 02/11/2015 - 11:41

The following information was sent by HCDE alumna Chelsey Glasson, a UX researcher at Google.

UX Careers Unlimited, General Assembly, and Google are teaming up on March 10, 2015 to host an XX+UX event for women in User Experience fields.

XX+UX Happy Hour for Women in UX
 General Assembly Seattle
500 Yale Avenue North
Tuesday, March 10, 2015 
7–9 p.m.

As an added bonus to the usual drinks, munchies and merriment, we’re hosting a special panel discussion on the topic of Navigating Your UX Journey. Panelists will consist of Seattle-area UX leaders, and discussion questions include:

  • How do I decide which direction to move in next in my career? Should I be a researcher or a designer? If a designer, what kind of designer? Where should I work? Should I manage?
  • I’d like to engage at a more strategic level. How can I do that?
  • I’d like to have more influence. What are some strategies?

Register on eventbrite » 

UX & Visual Design Positions at Deloitte

Wed, 02/11/2015 - 10:56

The following position descriptions were sent from Deloitte, an HCDE Corporate Affiliates Program member.

Associate Visual Designer (Full-time)
Deloitte Digital Studio

Deloitte Digital does mobile. Here, left-brain meets right, and business, creative, and technology intersect. We’re all about creating digital experiences that make sense for our clients and keep their audiences coming back for more. And we’re more than bright and shiny apps— we deliver exceptional mobile solutions for top brands, and we have a great time doing it.

Associate Visual Designers are responsible to provide a variety of design tasks under the guidance of a design lead.  This position works closely with both external clients and internal, cross-functional teams on projects that range from a few weeks to a few months in length.

  • To develop and implement creative concepts under the guidance of a creative director.
  • Learn software techniques, standard practices, and pre-established company guidelines.
  • Work in a supportive role to senior level designers.
  • Responsible for developing the aesthetic/creative design of websites

See the full job description and application instructions »

User Experience Designer
Deloitte Digital Studio

Deloitte Digital does mobile. Here, left-brain meets right, and business, creative, and technology intersect. We’re all about creating digital experiences that make sense for our clients and keep their audiences coming back for more. And we’re more than bright and shiny apps— we deliver exceptional mobile solutions for top brands, and we have a great time doing it.

The User Experience Designer will have client interaction and will serve as the voice of the user while accommodating customer needs and technical requirements from engineering. This role will work closely with clients, project managers, design, engineering, and quality assurance.  As an advocate for the user, this role will bring the user-centered design (UCD) process methods to mobile applications from concept to launch. You must be innovative, quick to adapt, and eager to continually learn new technologies within the mobile space. You must have a demonstrable understanding of interaction design and usability skills with a knack to make the complex clear for designers and engineers alike.

See the full job description and application instructions »

SpaceScout Offers More Study Spaces

Wed, 02/11/2015 - 10:46

The following information is from UW IT:

UW students on all three campuses now have more study spaces to choose from when using the UW’s SpaceScout Web app to discover their perfect study spot. At UW Seattle, 50 more spaces have been added for a total of 250 study spots. UW Bothell students now can explore nearly 70 spaces, while UW Tacoma students have 68 spaces to consider. Go to spacescout.uw.edu and select your campus.

Freelance Project Coordinator at Uncommon, Inc.

Tue, 02/10/2015 - 09:43

This unique position was sent to HCDE from Uncommon, Inc. It may interest a portion of HCDE graduate students who are looking for experience in project management.

Project Coordinator
Uncommon, Inc.
Freelance Graduate Student

Uncommon, Inc. is working with a major cultural institution in Seattle to create and lead a 6-month community engagement program to help guide the organization through their next phase of growth. The proposal calls for us to:

  • Develop an overall engagement strategy
  • Identify 10–15 community leaders to serve as ambassadors for the organization
  • Create and facilitate a series of listening sessions, reaching 150–200 people across Seattle
  • Synthesize learnings from these sessions into a final report.

We are seeking a skilled project coordinator to join us for this project on a freelance basis. The ideal candidate is an extraordinary switch-hitter who can help drive all operational aspects of the project. Experience in community affairs (especially with underserved communities), user-centered design, and/or facilitation is a big plus.  We anticipate that the time commitment will be approximately 100 hours over 6 months (from February to July, 2015.) The project coordinator will…

  • Manage the overall project plan, updating deliverables, timeline, and resource needs on an ongoing basis.
  • Assist with creation of key deliverables including:
  • Status reports to clients
  • Planning documents
  • Presentation materials
  • Facilitation guides
  • Online surveys
  • Final reports
  • Prepare meeting materials (agendas, presentations, etc.)
  • Schedule meetings and keep minutes. Synthesize key takeaways and next steps.
  • Develop and manage correspondence to clients, and leaders within the community.

About Us:

Uncommon, Inc., is a boutique consultancy dedicated to social good issues. We work with philanthropies, NGO’s, cultural institutions, and other socially-minded clients to help them connect new constituents to their mission. Our clients have included the Bill & Melinda Gates Foundation, The United Nations Foundation, Cannes Lions Festival of Creativity, Out of Eden Walk, Landesa, and more.

Contact: corrie@uncommon-inc.com

Global Humanitarian Technology Conference Call for Submissions

Fri, 02/06/2015 - 11:21

The following information is from the Global Humanitarian Technology Conference, happening October 2015 in Seattle. HCDE PhD student Robin Mays is the Technical Program Chair for this event.

The Global Humanitarian Technology Conference (GHTC) is the flagship IEEE conference for presenting, discussing, and developing technological solutions to global humanitarian challenges. GHTC invites presenters and attendees who work to meet the needs of populations affected by poverty, disaster, conflict, environmental change, and other impacts resulting in their needs being unmet or underserved. The conference’s focus is to create and promote appropriate, sustainable, and holistic solutions to humanitarian challenges by integrating technical science with broader disciplines such as economics, policy, culture, and environment. GHTC encourages practice and research oriented engineers, scientists, and practitioners with both technical and non-technical backgrounds. We welcome a diversity of participants from academia, for-profit and non-profit business, governmental and non-governmental organizations to present research, lessons learned, case studies, ideas, and other considerations for the creation of effective humanitarian technology.

The Conference theme of “Technology for the Benefit of Humanity” is presented in eight focus areas:

  • Energy—Electrification, renewable energy technologies, energy and power infrastructures, off-grid power, lighting, cooking, heating
  • Health—Medical technology, telemedicine, mobile care, primary care, nutrition
  • Disaster Management—Disaster preparedness and planning, early warning, response systems, needs analysis and assessment, community mobilization, monitoring and evaluation
  • Connectivity & Communication—Information networks, information technologies and systems, communication technologies, social media
  • Humanitarian Challenges & Opportunities—Logistics and transportation, security (infrastructure, information, human), shelter, interagency coordination, human-centered system design, participatory methods
  • Water & Sanitation—Clean water, sanitation, solid waste management, vector control, drainage, hygiene
  • Agriculture—Agricultural technologies, irrigation, farming practices
  • Education—Training and capacity building, programs and methods, service learning

Authors may submit content in the form of a technical paper, poster, or special session (panel, workshop, or demonstration). We especially encourage the inclusion of practitioner’s case studies to be included in this year’s practitioner forum, and are seeking proposed technical challenge statements for this year’s hackathon. Please see the links below for more information.

Submission Schedule:
March 31 Abstract submissions (for all entries) and hackathon challenge statements
May 27 Complete draft submission for review (papers only)
July 16 Final copy-ready submission (papers only)

  • All submissions require an abstract for review
  • At least one author of the submission must attend and present at the conference
  • All submissions must be submitted online at www.ieeeghtc.org/author-central
  • All submissions must follow content & length guidelines available at www.ieeeghtc.org/author-central
  • Necessary revisions must be completed before final acceptance
  • Notification of acceptance or rejection will be sent via email
  • International attendees are responsible for obtaining the proper visas; the conference will send a standard invitation letter on request.

Accepted and presented papers will be published and included in IEEE Xplore. Electronic media containing all accepted GHTC abstracts and papers will be distributed to registered attendees.

More information on session submission requirements and deadlines, registration for the conference, hotel reservations and exhibiting is available on the GHTC website www.ieeeghtc.org. For hackathon challenge statements, please visit www.ieeeghtc.org/hackathon-2015.

UX Design Intern at CDK Global

Thu, 02/05/2015 - 17:23
UX Designer (Intern)
CDK GLOBAL

POSITION SUMMARY:  

The UX Designer Intern works within the UX Design team at CDK to design interactive workflows and interfaces for automotive clients and consumers. Must have intermediate level web design skills and strong communication skills.

PRINCIPAL DUTIES & RESPONSIBILITIES:   

  • Demonstrated ability designing websites
  • Intermediate level PhotoShop and a wireframing tool like Axure Pro or Omnigraffle.
  • Produce website mockups that reflect client requests
  • Ability to crop, resize, content fill, and optimize images for web.
  • WYSIWIG editing of HTML, knowledge of capabilities for cross-browser /cross-device CSS and Javascript
  • Experience working within established style guidelines.
  • Strong written and verbal communication skills.
  • High attention to detail and ability to work and manage files in an organized manner.
  • Open and positive attitude toward clients and co-workers.
  • Advanced level use of MS Office Suite and Windows and Macintosh platforms.
  • Establishing and maintaining high quality relationships with Software Engineers, Project Managers and Sales Associates to ensure accurate implementation of specified design & functionality.
  • Time Tracking

Secondary Functions:

  • Fostering effective interdepartmental communication.
  • Staying abreast of the latest developments in Internet software development technologies for desktops, tablets and mobile.
  • Consistent tracking and entry of hours worked.
  • Effectivley resolve conflict.
  • Support to other Lead Designers on other programs

EDUCATION:

  • Currently pursuing a degree in UX, Human Factors, Multimedia or Graphic/Web Design.

CDK Global is a leading provider of Internet-based products and services for the automotive industry.  Through Internet-based application development and hosting, data management, and online car referral services, CDK helps dealers, dealer groups, and automobile manufacturers harness the power of the Internet to realize new efficiencies, win new prospects, and better serve their customers.  CDK offers Web site services that are exclusively endorsed by the National Automobile Dealers Association (NADA), the nation’s most influential automotive dealer trade association.

To apply, please email resume and portfolio to  Monita Nhem, Sr.Technical/University Recruiter, at monita.nhem@cdk.com.

2015 Undergraduate Research Symposium

Thu, 02/05/2015 - 12:47

The Annual Undergraduate Research Symposium is a chance for undergraduates to present what they have learned through their research experiences to a larger audience. The Symposium also provides a forum for students, faculty, and the community to discuss cutting edge research topics and to examine the connection between research and education. The Symposium includes poster and presentation sessions by students from all academic disciplines and all three UW campuses, plus invited guests.

All UW undergraduates involved in research are encouraged to apply.

Applications are due February 23, 2015. Apply here » 

World Information Architecture Day Seattle

Tue, 02/03/2015 - 12:00

The Department of Human Centered Design & Engineering is a proud sponsor of:

World Information Architecture Day Seattle
February 21, 2015
9 a.m.-4 p.m.
Impact Hub Seattle
220 Second Ave South
Seattle, WA 98104

World Information Architecture Day is a one-day annual conference hosted by the Information Architecture Institute and held in dozens of cities across the world. World IA Day Seattle will be held at Impact Hub, located in the historic 220 & Change building in Pioneer Square.

Registration is free; sign up today!

@WIADseattle
#wiadsea15

http://worldiadayseattle.org

UX Speaker Series: The Four Pillars of Effective Visualization Design

Tue, 02/03/2015 - 12:00
Noah Iliinsky, Sr. Technical Product Manager for UX, Amazon Web Services

February 6, 2015
11:30 a.m. — 12:20 p.m.
Loew Hall, Room 216

This talk discusses the broad design considerations necessary for effective visualizations. Attendees will learn what’s required for a visualization to be successful, gain insight for critically evaluating visualizations they encounter, and come away with new ways to think about the visualization design process.

To be most effective, a visualization must have, in this order:

  • Purpose (Why are we creating this visualization? Who is it for?)
  • Content (What data matters? What relationships matter?)
  • Structure (How do we best reveal those data and relationships?)
  • Formatting (How does it look & feel? How will it be consumed?)

This talk will define these four pillars, reveal why they must be selected in this order, and discuss the importance and impact each has on your visualization.

About Noah Illinsky

Noah Iliinsky strongly believes in the power of intentionally crafted communication. He has spent the last decade researching, writing, and speaking about best practices for designing visualizations, informed by his graduate work in user experience and interaction design. He is a frequent speaker in both industry and academic contexts.

He is the co-author of Designing Data Visualizations and technical editor of, and a contributor to, Beautiful Visualization, published By O’Reilly Media. He has a master’s in Technical Communication from the University of Washington’s department of Human Centered Design & Engineering, and a bachelor’s in Physics from Reed College.

See the rest of the UX Speaker Series lineup »

UX Design Intern: Premera Blue Cross

Mon, 02/02/2015 - 15:45
Intern User Experience Designer
Premera Blue Cross

Positions Available: 2

This post is for a Summer 2015 Grad student internship opportunity with Premera Blue Cross.

Job Summary

The Graduate internship program at Premera is focused on two key objectives. The first is to undergo a learning experience that provides increased knowledge about the insurance industry and develop professional experience related to the interns’ undergraduate area of study while at Premera. The second key objective for the intern is to support the business and add value through a variety of specified tasks, defined projects and planned out assignments that support business unit goals and initiatives. The intern is responsible for completing these assignments as outlined and supervised by the manager. The intern is responsible for completing a set of learning objectives as outlined in a development plan that is created jointly with the manager.

Responsibilities

1. With guidance from the manager and mentor, completes assignments in support of specific projects or business initiatives.
2. Provides manager with regular status updates on progress against goals.
3. Participates in departmental meetings as appropriate.
4. Attends planned learning and networking events sponsored by the corporate internship program.
5. Completes a final presentation that highlights accomplishments.
6. Other duties as assigned.

User Experience Responsibilities

1. User Interface Research and Design

a. Create user interface designs to support implementation of Work Requests for portal enhancements or to support major eBusiness releases and corporate initiatives.
b. Ensure usability considerations are addressed in production support problem resolution as well as fixes to problems encountered in testing.
c. Conduct user research and analytics analysis to derive customer insight.
d. Product key deliverables and artifacts including site maps, wireframes, mocks ups, prototypes, etc. in support of portal feature changes.

2. Communication of Design

a. Coordinate reviews and approvals as needed.
b. Provide leadership for small releases, and support implementation of customized web content or functionality for large accounts
c. Work with key stakeholders (market research, sales & marketing, corporate communications, document administration and other departments) to define the optimal user experience for various web portals, leveraging eBusiness team’s and external vendor usability testing results and research with end users.

3. Best Practices

a. Incorporate user experience considerations
b. Champion concepts of user centered design, usability, IA, navigation design, and label design for company websites
c. Contribute to user experience methodology, templates and libraries of artifacts and support company standard project management methodologies.
d. Stay current with trends and competitive intelligence for continuous process improvement within eBusiness

Minimum Qualifications

1. Currently enrolled in graduate program.
2. Demonstrated ability to execute complex assignments, with supervision.
3. Strong verbal and written communication skills
4. Ability to work professionally/effectively in a team environment.

Company Overview

PREMERA. Applying innovation and strategy to create leading-edge health coverage benefit solutions for our members. Our culture promotes individual development, fosters innovation, and rewards success. We are creative, strategic thinkers. First established in 1933, the PREMERA family of health-care companies is headquartered in Washington and serves around 1.9 million members in several Western States. Our unique value proposition is built on a strong local presence and national capabilities. Our mission is to deliver peace of mind for our customers about their healthcare.

Working Conditions

Work is performed within a normal office environment with ambient temperatures and involving occasional reaching, stretching, bending and moving about.

Application Deadline: Apr 30, 2015
Duration of Position: Summer, 10–12 weeks
Pay Range: $15-$25/hour
Contact: Vanessa Feldhaus, vanessa.feldhaus@premera.com, 425–918-8060
Company URL: https://www.premera.com/wa/visitor/

Engineering Capstone Design Award

Mon, 02/02/2015 - 15:34

The following information is from the UW College of Engineering.

The Engineering Capstone Design Award supports teams of undergraduate engineering students working on capstone design projects. Funding for this award is made possible through private support by alumni and friends of the College of Engineering. Funding of up to $2,000 per team can be used for supplies/materials, equipment, travel, or training relevant to the capstone design project. Distribution of awards varies based on funding availability and the distribution decisions of the Capstone Review Committee.

Requests for funding can be submitted through the Catalyst application. The application deadline is March 6, 2015 at 5:00pm. Applicants will receive award notifications by March 20, 2015.

The application can be found at: https://catalyst.uw.edu/webq/survey/chrisc56/259456.

Please contact Chris Crawford at chrisc56@uw.edu if you have questions about the application process.

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