11:30 a.m. — 12:20 p.m.
Loew Hall, Room 216
There are many things you learn as a UX designer that come from classrooms, articles, or books. This series covers UX career progression from the perspective of what is not yet covered in a book. In this first presentation of the series I am going to talk about finding a niche in what you do within the field of UX and how to build a personal brand that can enable you to get the kinds of jobs and engagements you want as you grow you career.
About Nick Finck
Nick Finck is a user experience professional who has worked in the web industry for over a decade. He specializes in information architecture, interaction design, usability and user research for web and mobile.
Nick has created web and mobile experiences for Fortune 500 companies including Adobe, Intel, REI, Boeing, Google, and Oprah.com. He lives and plays in Seattle, Washington, where he’s the Senior Manager of User Experience at Amazon Web Services (AWS), a highly reliable, scalable, low-cost infrastructure platform in the cloud.
Please join UW SIGCHI for a special guest lecture:
Friday, March 13
Design Lab, 233 Sieg Hall
In this talk, Mariam will discuss her work in examining the way Information and Communications Technologies (ICTs) support forms of community activism that operate outside formal political and institutional channels. By working with activists concerned with issues of housing justice, she was able gain insight into the way ICTs play a role in complementing forms of civic engagement that challenges, rather than works with, institutional authority. She argues that ICTs are instrumental in supporting and shaping three alternate information practices—situating, codification, and scaffolding—that each serve the goals of direct democratic engagement. She also shows how local activist communities engage in these three practices through their varied use of ICTs, including the ways they provide mechanisms for informal but politically significant—and legitimate—civic engagement.
This free event is open to the public. Please invite others!
The following information is from the UW Career Center.Facebook
Product Designer, Intern/Co-op 87509
Product Designer, University Grad
Millions of people use Facebook everyday to keep up with friends, upload an unlimited number of photos, share links and videos, and learn more about the people they meet.
Facebook has a hacker culture that is always focused on having the greatest amount of impact. This means that we move fast, solve hard problems, and hire some of the most talented and passionate people in the world.
Majors/Master’s Recruited: Int. Design, Vis Com Design, MSIM, HCDE, HCID, Informatics
Resumes due March 3, 2015Facebook Info Session
March 11, 2015
*The focus of our session will be tailored to students interested in Product Design Internship and full-time positions.
HOW TO LOCATE THE POSITIONS AND APPLY:
- Go to the search bar at the top right of your homepage
- Enter the position ID # and hit search
- Locate the position title and click on it
- Read the job description and application information
Tuesday, March 3, 3 — 5 p.m.
Fluke Hall 215
CoMotion is opening a new makerspace in Fluke Hall, available to the entire UW community – students, faculty, and staff – regardless of department or experience level. The CoMotion MakerSpace is where creators of all stripes can bring their diverse skills and common interests to collaborate and learn from each other. The Makerspace provides access to a wide variety of tools and equipment you can use to turn your ideas into reality, as well as studio space for teams to create and share projects. Want to learn a new skill or hobby? The MakerSpace provides entry-level workshops in 3D printing, sewing, electronics, and more! Come and create with CoMotion. It is what you make it!
Please RSVP via: https://catalyst.uw.edu/webq/survey/mclarke/261407
RainDrops is the official winner of the 2015 Shobe Startup Prize. We are a startup based in Seattle, WA working on developing and launching an interactive micro-charity mobile platform. We are now funded by the Human Centered Design Engineering Department at University of Washington, with office space in Startup Hall.
We are seeking a passionate and hard-working mobile app developer to join our team as the head of technology and a founding member. You will work on the front and back-end of the application, and help build, support and maintain the web services. You will be an integral part of the start-up as we prepare to raise funding from angel investors and scale up.
- Knowledge and hands on design experience with Web Services (REST, SOAP, etc.), JSON, HTTP, GitHub and APIs
- Experience in developing mobile apps
- Self-Education, the ability to proactively seek and acquire new knowledge
- Passionate about social entrepreneurship and philanthropy
- Possess strong problem-solving and analytical skills
- Ability to work well independently, and assume responsibilities as a member of a team
- Ability to communicate technical information effectively
- Previous experience with start-ups a plus
If interested, please email your cover letter and resume to Geet Chawla at firstname.lastname@example.org
The following job description is sent from HCDE alumnus Eric Jones, now with the UW Intercollegiate Athletics department.CRM Database Administrator
UW Intercollegiate Athletics
Our Department of Intercollegiate Athletics has an outstanding opportunity for an CRM Lead – Database Administrator. This individual will Report to the Chief Technology Officer with indirect report to the Director of Information Technology.
The ICA CRM Strategist – Database Administrator will lead the UW Athletic Department in future endeavors of Customer Relationship Management (CRM), related analytics and overall database management. The incumbent will participate in regular deep dive investigations on leveraging an assortment of technologies and resources not only from the university but also the various vendors known and unknown. The CRM DBA will also provide analytics to the senior management for high level decisions as well as provide analytics for daily operations decisions.
The CRM DBA supports our existing database instances and participates in their design, implementation, optimization, and ongoing management and maintenance. This role is vital to meeting UW ICA’s needs for application scalability, availability, and performance. The CRM DBA needs a wide range of experience as they will be called upon to interact with a number of business and sports units; but they must maintain an enterprise-wide view of data accessibility and integrity as a vital business asset.
Provide the lead on daily operations and upgrades of current and future database designs and implementation, additionally provide guidance for 3rd party upgrades and investigate the future possibilities to solve the consistently developing needs.
• Responsible for designing, modeling, developing and supporting Relational Database Management Systems (RDBMS).
• Analyze data requirements, application and processing architectures, data dictionaries, and database schema(s), and then design, develop, amend, optimize, and certify database schema design to meet system(s) requirements.
• Gather, analyze, and normalize relevant information related to and from business processes, functions, and operations to evaluate data credibility and determine relevance and meaning.
• Performs duties associated with data stewardship, data security, data integration, and data standards.
• Database mirroring and replication.
• Good understanding and background in TCP/IP, IT security.
• Strong communicator and works independently, as well as in a team environment.
• Develop and maintain database monitoring tools and automation systems.
• Strong analytical and troubleshooting skills; ability to take ownership and exercise good judgment.
• Communicating in a timely manner all issues, risks, concerns and status to management.
• Develop, review, and implement data manipulations (DML) and data definition (DDL) changes to support application requirements.
• Participates in the capacity planning, budgeting, and implementation of new database instances to meet operational needs.
• Provide data warehousing development and support to departmental data teams.
• Maintain comprehensive documentation and standards on production database environments.
• Identify and evaluate database software and cloud based technologies.
• Develop and implement policies and operational procedures in relation to stadium and event center technical services best practices.
• Develop a working knowledge of associated technical services and equipment in order to manage and operate all systems.
• Coordinate with facility and event operation departments and external clients by providing technical and operational input and assistance to assure successful execution of business operations and events.
• Develop and implement preventive maintenance techniques and procedures for all technical services and systems.
• Review and make recommendations to management on the technical services asset replacement plan.
• Recommend and secure the selection of service contractors for essential technical services & systems.
• Maintain accurate and complete files, records and other documents relating to assigned responsibilities. Administer documentation of changes made to all systems.
• Prepare and submit required reports, including event activity, contractor performance, equipment maintenance and repair to management.
• Recommend, justify, and manage the purchase of new relational database management technologies.
• Submit purchase requisitions for management approval.
• Provide support for the internal ticketing system and fund development donor system. Provide support for Microsoft Server 2000–2008. Train users on related software applications.
• Perform related duties and special projects as assigned.
Compliance with the rules and regulations of the University, the NCAA, the Pac-12 Conference, the State of Washington and any other governing body is of paramount importance to the University. The overall responsibility of this position is for the successful operation of the program in full compliance with all such rules and regulations. As a condition of employment, the Employee shall be required to participate in rules education programs offered by the Department of Intercollegiate Athletics.
Bachelor’s Degree in Computer Science, Engineering, or related technical discipline. A minimum of three to four years of experience in project management supporting medium-large enterprise data management systems (or equivalent education/experience) and development experience in MySQL, SQL Server, PHP environments; experience in IT development, project management, and related analytical fields; an understanding of SharePoint, MS Access. Familiarity with GUI based software analytics applications e.g. Tableau, SPSS; Business Intelligence (BI) data architecture and an advanced knowledge in designing, developing, and implementing data warehouse and business intelligence solutions; deep understanding of system architecture.
Equivalent education/experience will substitute for all minimum qualifications except when there are legal requirements, such as a license/certification/registration.
Firm understanding of project management and goal orientated timelines; VBA knowledge and functioning understanding to be applied in a coding environment; high level of problem solving abilities; experience in programming environments such as C#, C++, Java, Drupal, Visual Basic; understanding of ticketing systems e.g. Lutz, Archtics; strong knowledge of data schema, enterprise business intelligence systems.
To apply, find the job post on UW Hires, Req# 116359: https://uwhires.admin.washington.edu/eng/candidates/default.cfm?szCategory=jobprofile&szOrderID=116359&szCandidateID=0&szSearchWords=&szReturnToSearch=1
The following information is from HCDE undergraduate student Erin McLean, an organizer of the new Women in UX Conference.WiUX Conference is Looking for Corporate Sponsors, Industry Speakers for Panels, and Student Volunteers
WiUX, a conference for undergraduate women in Human Centered Design and Engineering (HCDE) at the University of Washington, will be held April 11th from 12pm-5pm at the HUB.
We are looking for corporate sponsors for the event. Sponsorship is $100 and in return your company will receive a dedicated table at the event for networking with participants. Additionally, we will list you as an official sponsor in our brochures and website. We ask that sponsorship be paid for via check addressed to WiUX and mailed to the HCDE main office:
428 Sieg Hall, 3960 Benton Lane
Seattle, WA 98195
Additionally, we are currently recruiting industry professionals to be a part of one of our three panels at the event. The panel themes are ‘Applying for Jobs’, ‘Interviewing for Jobs’, and ‘The First Year on the Job’. If you are interested in being a panelist, please email Erin McLean(email@example.com).
Lastly, WiUX is recruiting student volunteers to assist on the day of the event. Volunteering is open to all students at the University of Washington. If you are interested in volunteering, please fill out the following form: http://goo.gl/forms/zrR8g6QaYp
The new XX+UX Seattle facebook page is a place for Seattle-area women (XX) in User Experience (UX) to share stories, news, and encouragement with each other.
Like the new facebook page and stay in touch » https://www.facebook.com/XXUXSeattle.
11:30 a.m. — 12:20 p.m.
Loew Hall, Room 216
This talk shares practical experiences of bringing eclectic training backgrounds into practice as a UX researcher.
Joyce will focus on tips and techniques for making an impact right out of school, and translating disparate learning experiences into creating compelling user experiences and products. She will also talk about the excitement of incubation projects vs. the rigor of big systems such as Windows and Office.
About Joyce Paul Siamak
As an Anthropologist, Instructional Designer, UX researcher, performing artist, and small business owner, Joyce Paul Siamak holds a unique viewpoint into the functioning of the learning mind, and the complexities of human computer interaction. She is currently the owner & Artistic Director of ARPAN, a performing arts company that strives to bring social change through dance. She frequently teaches master classes at UW and Cornish.
Prior to launching her own company, Joyce was the UXR consultant for Expedia, MS Office, and Volume licensing. She has released about 15 products and lead the creative UX team for Voice Solutions bringing together content development, UI text, instructional design and usability under one functional unit to better deliver user friendly products.
She is a passionate advocate for the user and has a proven track record in evangelizing User Experience as a multidisciplinary experience to product teams.
9:30 — 10:30 a.m.
Sieg Hall, Room 233
Foraging is the activity of collecting fruits and vegetables from sites other than farms or orchards, such as collecting apples from trees in parks or mustard greens from abandoned lots. The Designs for Foraging project is an ongoing, multi-year design research project exploring how to support urban foragers, and the project also provides the opportunity to theorize the role of design in new economic and civic contexts. In this talk I’ll present ethnographic work into the practices of foraging and research through design work investigating the use of hobbyist drones to support foraging. Drawing together scholarship from Science and Technology Studies, Economic Geography, and Design Studies, I’ll discuss how designing for foraging produces insight into the challenges and opportunities of designing for shifting scales of practice. Specifically, I argue that foraging exemplifies a shift towards post-capitalist economics and hybrid civic services. This, then, requires new product-service ecologies and new approaches to understanding and analyzing material participation in matters of public concern.
Carl DiSalvo is an Associate Professor in the School of Literature, Media, and Communication at the Georgia Institute of Technology. At Georgia Tech he directs the Public Design Workshop: a design research studio exploring socially-engaged design practices and civic media. He is also the co-director of the Intel Science and Technology Center for Social Computing. He publishes regularly in design, science and technology studies, and human-computer interaction journals and conference proceedings. His first book, Adversarial Design, was published MIT Press in 2012. DiSalvo’s experimental design work has been exhibited and supported by the ZKM, Grey Area Foundation for the Arts, Times Square Arts Alliance, Science Gallery Dublin, and the Walker Arts Center. DiSalvo holds a Ph.D. in Design from Carnegie Mellon University (2006).
9:30 — 10:30 a.m.
Sieg Hall, Room 233
With the rapid proliferation of mobile phones across the world, marginal technology users are fast becoming the majority as they begin to engage with technologies on their own terms. My research focuses on understanding these emerging sociotechnical contexts in under-represented communities across the world and leveraging this understanding to design and build appropriate technological interventions for the benefit of these communities. I engage with a growing body of Science and Technology Studies (STS) literature to critically analyze and constructively inform the processes of technology design.
In this talk, I will present my ethnographic findings on the appropriation of mobile technology by Indian youth from socioeconomically disadvantaged backgrounds. My research shows how these youth, through their offline and online media engagements, end up creating informal spaces of learning for themselves. Thus I emphasize that ‘development-friendly’ outcomes can and do result from less-studied recreational uses of technology. I will subsequently discuss how I operationalize these findings towards the design and implementation of two distinct mobile health initiatives, before presenting future directions for my work.
Neha Kumar is a postdoctoral researcher at the Annenberg School of Communication in University of Southern California. Prior to this, she was at the University of Washington for a year, working as a postdoc with Profs. Richard Anderson and Gaetano Borriello in the Computer Science and Engineering department. She completed her PhD at the School of Information at UC Berkeley, where she was advised by Prof. Tapan Parikh. She carries two masters degrees from Stanford University, one in Computer Science and the other in Learning, Design & Technology. She was a recipient of the Google Anita Borg Memorial Fellowship in 2012.
HCDE Invited Lecture: Nadya Peek — “Making Machines that Make: Aligning Representations for Mechanical Design, Data Flow, and Machine Networks”
9:30 — 10:30 a.m.
Sieg Hall, Room 233
Making custom machines for automation enables precision, repeatability, and rapid turnaround in production. Digital fabrication techniques such as computer numerical control of machine tools, 3d printing, and robotic motion systems allow users to switch from making one part to a completely different one with only modifications in code, not to physical tooling.
However, current digital fabrication tools are still difficult to program, tedious, dangerous, and expensive. Because of this, the potentially agile tools are practically used in predominately the same way traditional machine tools were. To make digital fabrication and automation more accessible, I am developing a modular system for making machines that make– including design patterns, user interfaces, motion control, mechanical systems, and end effectors. By lowering the barrier to entry for small-scale automation and digital control, unexpected users can take advantage of advanced manufacturing and automation, disrupting a power structure predicated on mass manufacturing and harnessing economies of scale.
Nadya Peek is a PhD student at the MIT Center for Bits and Atoms, a group at the intersection of the physical and the digital. Nadya Peek works on unconventional digital fabrication tools, small scale automation, networked control systems, and advanced manufacturing, and is currently teaching the MIT class “How to make something that makes (almost) anything”. Nadya Peek is an active member of the global fablab community, working on making digital fabrication more accessible with better CAD/CAM tools and developing open source (hardware) machines and control systems. Previously, Nadya Peek was an editor at Mediamatic in Amsterdam.
The following message is from HCDE student Daniel Cohen.
Hello HCDE Grads and Undergrads!
WE NEED YOUR HELP!
Are you excited for Engineering Discovery Days?
Are you working on a capstone or a project you’d like to share?
Would you like to come up with youth outreach activities?
Do you have ideas on how to put HCDE in the spotlight?
Do you want to learn what Engineering Discovery Days is all about?
Do you like FOOD?
If you said “yes” to any of these questions, we would love for you to come to a brainstorm meeting and hang out with other HCDE students in preparation for Engineering Discovery Days. We will work together to come up with ideas and activities for our exhibit this year and it’s a great way to get involved with our department.
When: Thursday, February 26th
Where: Sieg Hall 232
Time: 5:30 — 7:00 PM
There will be P I Z Z A provided, so come with lots of ideas and an empty stomach
With your help, we are sure to make Discovery Days a success!
If you are unsure of what Engineering Discovery Days is, check out the College of Engineering’s website for more information: http://www.engr.washington.edu/alumcomm/openhouse.html
Feel free to email me if you have any questions!
Thank you and hope to see you all there!
HCDE Invited Lecture: David Mellis — “Democratizing Electronics: Accessibility and Meaning in Technological Making”
9:30 — 10:30 a.m.
Sieg Hall, Room 233
My work seeks to democratize electronics making. I develop tools, examples, and contexts that help designers, artists, students, hobbyists, and others prototype, design, and fabricate interactive artifacts. That involves not only making technology accessible to new audiences but making it relevant and meaningful for those audiences. In this talk, I share lessons from my work on electronics prototyping platforms; on supporting the use of electronics in design, craft, and art; and on do-it-yourself electronic devices.
Based on my experience as the lead software developer for the Arduino electronics prototyping platform, I discuss approaches to supporting the design and prototyping of interactive objects and their behaviors. Drawing on my time teaching physical computing in design and art contexts, I discuss strategies for translating electronics and embedded computation into natural materials for creative practice.
My research at the MIT Media Lab investigates the application of an open-source approach to the making of electronic products. I discuss the opportunities and constraints I’ve encountered in redesigning devices (like radios and cellphones) for personal production using digital fabrication. I share strategies for engaging others in making electronic devices for use in their daily lives.
Finally, I discuss future research opportunities, including both potential new platforms for the making of interactive artifacts and means of engaging new audiences in these activities.
David A. Mellis is a PhD student at the MIT Media Lab, in Prof. Mitchel Resnick’s Lifelong Kindergarten group. David completed his master’s degree at the Media Lab in Prof. Leah Buechley’s High-Low Tech group. Prior to the Media Lab, David was a member of the faculty for the pilot year at the Copenhagen Institute of Interaction Design, an international master’s program. David has a master’s degree from the Interaction Design Institute Ivrea (Italy) and is a co-founder of the Arduino electronics prototyping platform.
Join the department of Human Centered Design & Engineering for the 2015 UX Speaker Series.Kevin Wick, Creative Director, Frog
Congratulations! We won the career lottery — we’re designers living in a design boom and so, we get to shape our careers. What choices are really available to us? How can we see possibilities and shape opportunities that will truly and personally motivate us? Kevin will share notes and (hopefully) insights from his multi-decade career arc.
About Kevin Wick
Kevin has been designer in and director of digital design-delivery teams since 1995. His passion is user experience from user research to interaction prototyping. He believes that creating compelling, usable, meaningful, and delightful experiences not only makes people’s lives better, it’s fun too. For him, building teams and changing cultures is especially rewarding, as these have wider and longer impacts than singular projects can have.
He has had the fortune to help create web, mobile, call center, intranet, and enterprise experiences for companies including ABCNews.com, Bill & Melinda Gates Foundation, Budget, Costco, Cummins, Discover, Expedia, GE Appliances, Korn Ferry, MasterCard, Microsoft, Mylan, Nintendo, Nike, Premera Blue Cross, PwC, Starbucks, T-Mobile, University of Washington, WA Dept. of Commerce, Washington Post and others. He is an instructor at the School of Visual Concepts and has had numerous speaking engagements including IASummit, Infocamp, and University of Washington. Kevin holds a BFA of Computer Art from Carnegie Mellon University and User-Centered Design Certificate from University of Washington.See the rest of the UX Speaker Series lineup »
The following information was sent to HCDE from UW Peer Health Educators:
APPLY TO BECOME A PEER HEALTH EDUCATOR!
“What do Peer Health Educators (PHEs) do?”
PHEs facilitate educational workshops that give students a space to talk about health issues, learn the facts on health, and develop the skills needed to be healthy. PHEs also host events like Sextravaganza, partner with residence halls and student groups for health events, help craft health policy, create web content, and more!
“Wait, is that a backwards way of saying you preach abstinence?”
Not at all. Our workshops focus on how health behaviors affect physiology, and, if someone makes the choice to engage in those behaviors, how to do so in a less risky way.
“What qualifications do I need to have to apply?”
- Education/public speaking experience
- Knowledge of drug/alcohol science, healthy relationships, safer sex, or mental health
- Health and/or education related major
- Social justice/activism experience
- Passionate about making campus safer for all students
- Celebrate diversity
- Team player
- People person
“What kind of time commitment is involved in being a PHE?”
Spring Quarter 2015
Mondays, 4:30–6 p.m. (all except Week 1)
PHE Retreat (on campus)
Saturday, April 11, 10 a.m.-4 p.m.
2015–2016 Academic Year
Minimum of 10 hours per quarter (spent facilitating presentations, sitting on a PHE committee, tabling, writing articles for PHE blog, etc.)
“How do I apply?”
Visit depts.washington.edu/livewell/phe/become-a-phe/ and sign up to recieve application information as it is released.
In addition to signing up for the email list, like our page on Facebook (facebook.com/uwphe) to stay up to date with information sessions, PHE events, and more.
“I still have more questions!”
We still have more answers. Shoot us an email at firstname.lastname@example.org any time.
Aditi at Microsoft
- A user research specialist designs and carries out qualitative and quantitative studies to deeply understand the user experience of our in-development products. The specialist translates these data into actionable findings that product teams use to improve the product.
- Confidently demonstrates the ability to communicate with product team stakeholders, locally and remotely, and accurately identify critical research questions to be investigated through strong relationship management practices.
- Confidently demonstrates the ability to consider cost, timeline, and philosophy to determine the appropriate research method to apply to an outstanding research question.
- Designs, forecasts, and conducts user research studies, and acts as the primary communicative liaison between the product team and Research Operations PM.
- Establishes deadlines associated with analyses, reports, presentations, and projects, and works closely with Research Operations PM to ensure timely and polished delivery of responsibilities.
- Effectively assesses when a work item needs to be directly-owned by a User Researcher, and works closely with Research Operations PM to delegate otherwise trainable tasks to a URA or Moderator, based upon competency appropriateness, available staff bandwidth, and priority.
- General knowledge of, and working experience with, human observational research, experimental design, and questionnaire research.
- Must have participated in major research projects that involved running tests and analyzing data; working in an applied research or product development environment; and, presenting results to critical audiences is a plus.
- Must be able to work quickly and independently.
- Must have excellent interpersonal skills. Ability to communicate with, and persuade, varied audiences and argue for results (both orally and in writing) is a plus.
- A BA/BS in Psychology (cognitive, experimental, or social), HCI/HFE, or experience in Human Factors, or User Research is required.
- An MA/MS or PhD in Psychology, HCI/HFE, HCDE, or related field is preferred.
- General knowledge of popular computer and video games and game culture are required.
- Must be a ‘gamer’–likes to play games either on the PC and/or current gaming consoles (Xbox 360, Playstation 2, Wii).
The project duration is from February through June 2015, with possibility to be extended beyond June.
To apply, please send resumes to Claire Ding at email@example.com.
2015 Engineering Discovery Day Friday, April 24 & Saturday, April 25 9 a.m. — 2 p.m.
This year is the 100th year celebration of Engineering Discovery Days at the University of Washington!
In honor of this long-standing tradition the event organizers would like to showcase pictures and engineering items that represent what first got YOU interested in engineering. If you are interested in submitting a photo (i.e., photos of you doing engineering-type work, photos of you doing engineering-type things as a child, photos of engineering innovations that inspired you to become an engineer) please submit them either via dropbox, by email to firstname.lastname@example.org, or by campus mail to Katie Kirkland, Box 352180.
If you are interested in representing HCDE at Engineering Discovery Days, please contact Andy Davidson at email@example.com for more information about how to get involved.
February 13, 2015
11:30 a.m. — 12:20 p.m.
Loew Hall, Room 216
Being an effective UX Professional isn’t just about being a unicorn who can write code, create visual mockups and build wireframes: great UX Professionals create effective products using the hard and soft skills honed after years of experience. The skills needed vary from organization to organization, and even from project to project. UX Designers need to tailor their skillset based on the context of the situation. The session will cover the skills needed to be an effective UX Designer in almost any organization. Discussed will be the hard skill spectrum that may differ by the type of organization or project, what a T skill set is and why it’s important to hiring managers, and strategies for how to market your own skills more effectively.
About Patrick Neeman
Patrick Neeman lives in Seattle, Washington and is currently the Director of Product Design at Apptio, an IT Spend Management platform for Fortune 500 companies. Prior to that he was Director of User Experience at Jobvite, a social recruiting and applicant tracking platform where his team performed over 100 user interviews and recruiter visits to understand the hiring process. After a complete redesign of the application, Jobvite received a Webby award for employment, and the Deloitte What Works award.
The following information was sent by HCDE alumna Chelsey Glasson, a UX researcher at Google.
UX Careers Unlimited, General Assembly, and Google are teaming up on March 10, 2015 to host an XX+UX event for women in User Experience fields.XX+UX Happy Hour for Women in UX
General Assembly Seattle
500 Yale Avenue North
Tuesday, March 10, 2015
As an added bonus to the usual drinks, munchies and merriment, we’re hosting a special panel discussion on the topic of Navigating Your UX Journey. Panelists will consist of Seattle-area UX leaders, and discussion questions include:
- How do I decide which direction to move in next in my career? Should I be a researcher or a designer? If a designer, what kind of designer? Where should I work? Should I manage?
- I’d like to engage at a more strategic level. How can I do that?
- I’d like to have more influence. What are some strategies?